Forgotten Realms

Feats

Click on the link for more details.

(Creature Type) TrainerYou are skilled at training a particular type of creature  
Aberrant DragonmarkAlthough you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.   
Aberration BanemagicYou can cast spells that do additional damage to aberrations.  
Aberration BloodOne of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way.  
Aberration Wild ShapeMost druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power.  
Ability EnhancerYour helpful transmutation spells aid you more than normal.  
Ability FocusChoose one of your special attacks. This attack becomes more potent than normal.  
Abjurative PotencyYou cast more effective protective spells.  
Able LearnerYou have a great aptitude for learning.1st lvl only 
Able SniperYou are accomplished at remaining unseen when you're sniping with a ranged weapon.  
AbrasiveYou are difficult and demanding in conversation, which tends to oppress those around you.1st lvl only 
Absent-MindedYou are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.1st lvl only 
Abyss-Bound SoulYou have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.  
Accelerate MetamagicYou can apply a selected metamagic feat to your spells more quickly than normal.  
Accurate JauntYou have an instinctive sense of interplanar travel.  
Acheron FlurryYou master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat.  
Acidic SplatterYou can channel magical energy into orbs of acid.  
Acrobatic Skirmisher, ImprovedYour exceptional training and dedication has expanded your ability to skirmish while avoiding the enemy's blows, allowing you to deal potentially crippling damage while tumbling around your foes.  
Acrobatic SkirmisherYou can skirmish while performing daring acts of acrobatics.  
Acrobatic StrikeYour dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike. Fighter bonus feat
AcrobaticYou have excellent body awareness and coordination.  
Action BoostYou have the ability to alter your luck drastically in dire circumstances.   
Action SurgeBy spending 2 action points, you can perform an additional action in a round.   
Active Shield DefenseYour expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. Fighter bonus feat
Adamantine BodyAt the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.1st lvl only 
Adamantine Mind BladeYour mind blade is as strong and sharp as adamantine.  
Adaptable FlankerWhen you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defense. Fighter bonus feat
Additional Favored ClassYou are more adept at combining different talents than most members of your race.  
Additional Magic Item SpaceYou can wear more magic items.  
Adroit Flyby AttackYou can make flyby attacks and get out of reach quickly.  
Advanced BindingYour construct cannot go berserk.  
Advanced ConstructionYou can choose special abilities for your construct from an extended list.  
Advantageous AvoidanceYou have a knack for ducking at just the right moment.  
Adventurous ExplorerYou are descended from an adventurous explorer. You are quick to take action and react quickly to changing conditions in combat.  
Aerial ReflexesYour aerial agility allow you to avoid dangerous effects while airborne.  
Aerial SuperiorityYou can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.  
AftersightYou have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible.  
Aggressive MindThe psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy.  
AggressiveYou are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.1st lvl only 
Agile AthleteYou rely on your agility to perform athletic feats, rather than brute strength.  
Agile RiposteYou have learned to strike when your opponent is most vulnerable - at the same instant he or she strikes at you. Fighter bonus feat
Agile Shield FighterYou are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. Fighter bonus feat
Agile TyrantA creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.  
AgileYou are particularly flexible and poised.  
Agitated CausticityYour ability to agitate acidic substances results in especially caustic versions of spells and powers that have the acid descriptor.  
Agony TouchChoose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score.  
Aid GiverYou can aid all of your allies to a much greater effect.  
Air BloodlineOne of your ancestors was a creature of elemental air. Beings associated with this element come in almost endless variety, and your characteristics might vary with the type of elemental creature from which you are descended. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair.1st lvl only 
Air DevotionYou can defend yourself with the power of air.  
Air HeritageYou are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace.  
Airy GallopYou can run wherever your rider wishes - whether there's ground beneath you or not!  
Alacritous CogitationYou can leave a prepared spell slot open to spontaneously cast a spell.  
AlertnessYou have finely tuned senses.  
Align Mind BladeYour mind blade overcomes one form of alignment-based damage reduction.  
Aligned AttackYour melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.  
Aligned DevotionYour healing powers are only effective for those whose alignment closely matches yours.  
Aligned TheurgyYou can combine different sources of power when using spells that contain the same alignment descriptions (chaotic, evil, good, or lawful)  
Allied DefenseYou are good at protecting nearby allies.  
AlluringOthers have an inexplicable urge to believe your every word.  
Ally Of The Ki-RinYour family claims a special connection (not actual descent) to the ki-rin that saved the city of Hai Sheng (now known as Kirin, in the Hungtse province) from the Ivory Plague. You are exceptionally resistant to disease as a result.  
Alter AppearanceYou may change your physical appearance.  
Altered StateYou gain the ability to perform a vision quest.  
Alternative Source SpellYou can prepare any of your spells as either divine or arcane.  
Altitude AdaptationYour body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.  
Anarchic BloodlineYou are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair.1st lvl only 
Anarchic HeritageYou are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes.  
AncestorAll members of your race consider you a distant, but revered, relative.  
Ancestral KnowledgeYou have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.  
Ancestral RelicYou own an ancestral heirloom and can invest it with increasing power.  
Ancestral SpiritYou have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need.  
Anchoring BlowYou can keep a creature from leaving the area via a teleport or plane shift effect, as per the dimensional anchor spell.  
Animal Affinity (Bloodline)Each of the old gods was associated with a totem animal. Depending on your bloodline, you can affect particular animals with this bloodline ability. The totems are as follows: Anduiras (lion), Azrai (snake), Basaia (eagle), Brenna (cat), Masela (dolphin), Reynir (wolf), and Vorynn (owl). This affinity extends to related animals. Thus, Anduiras affinity for lions extends to all large, predatory cats, while Masela's affinity is for water mammals like dolphins, whales, and seals.  
Animal AffinityYou are good with animals.  
Animal ControlYou can channel the power of nature to gain mastery over animal creatures.  
Animal DefianceYou can channel the power of nature to drive off animals.  
Animal DevotionYou enhance your own abilities with the characteristics of animals.  
Animal FriendsYour ability to speak with animals has allowed you to befriend an animal as a permanent ally.  
Animal FriendAnimals respond favorably to the aura of goodness that exudes from you.  
Animation MasteryYour animations are exceptionally powerful  
Ankheg Tribe AmbushYou have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.  
AntagonistThe psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end.  
Antipsionic MagicYour spells are more potent when used against psionic characters and creatures.  
Anvil of ThunderYou have mastered the style of fighting with hammer and axe at the same rime, and have learned to deal thunderous blows with this unique pairing of weapons.  
Appraise Magic ValueYour ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.  
ApprenticeA character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. This feat must be taken at 1st level. Once you start gaining experience, your methods of learning are already to ingrained for you to be able to gain the benefits of a mentor-apprentice relationship.1st lvl only 
Aquatic BreathYour reservoir of magic allows you to breathe normally even underwater.  
Aquatic Fey BloodlineYour ancestry contains an aquatic fey creature. The characteristics you display might depend in part on the kind of aquatic fey heritage you have.
Characters with aquatic fey bloodlines vary in appearance, but are almost always strikingly beautiful. Those descended from water nymphs typically have pointed ears, and nonelves often confuse them with elves. Descendants of sirines tend to be wistful, and - like their fey parent - often have a slight yellow or green tinge to their skin and silvery or light-green hair. Fossergrim-blooded characters are usually male, have light hair and striking blue eyes, and exude a rugged masculinity. Those descended from kelpies vary in appearance greatly but almost universally possess evil hearts filled with darkness. While not exactly fey, many believe selkies descended from fey creatures. Characters with selkie blood typically have light gray, blond, or deep red hair, and often have slightly webbed hands and feet.
Sorcerers with aquatic fey blood have a natural aptitude for casting enchantment spells (particularly those of the charm and mind-affecting descriptors), transmutation spells (as many aquatic fey are known for their ability to shapechange), and water spells.
  
Aquatic ShotYou have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. Fighter bonus feat
Aquatic SpellcastingYou know how to cast spells that work equally well in or out of water.  
Arachnid RiderYou are trained in the art of employing spiders as steeds.  
Arcane AccompanimentYou infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.  
Arcane ConsumptionYou can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.  
Arcane ConundrumYou are unable to use your inborn magical abilities.  
Arcane DefenseChoose a school of magic, such as illusion. You can resist spells from that school better than normal.  
Arcane DiscipleChoose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells.  
Arcane FatigueConjuring magical energies is especially draining for you.  
Arcane FlourishYou use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth.  
Arcane Focus ItemYou can craft a unique signature staff or other item that serves as a focus for your magic.  
Arcane FocusThrough concentration and preparation your mind can hold special magical energy.  
Arcane InsightBy immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.  
Arcane KinshipCreatures with a similar ancestry sense your kinship, and they react to you more positively.  
Arcane ManipulationYou are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.  
Arcane MasteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.  
Arcane ParasitesThousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast.  
Arcane PerformerYou depend upon your performance ability to aid in the casting of spells.  
Arcane PreparationYou can prepare an arcane spell ahead of time, just as a wizard does.  
Arcane SchoolingIn your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard.1st lvl only 
Arcane ShorthandYou discovered a shorthand method for recording spells in spellbooks.  
Arcane StrikeYou can channel arcane energy into your melee attacks.  
Arcane ThesisYou have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.  
Arcane ToughnessYou draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.  
Arcane TransfigurationDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.  
Arcane WatchfulnessYou enter a state of hyper-awareness that brings the tiniest details to your attention.  
Archivist of NatureIn addition to your studies of the darkness, you have spent time studying giants and fey.  
Arctic AdaptationYou have adapted to the snowbound environment of the arctic reaches of Faerûn.  
Arctic PriestYou can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.  
Area AttackYou can wield improvised weapons to attack several spaces at once.  
Armed DeflectionYou can deflect arrows or other ranged weapons with your melee weapon.  
Armor DanceMaztican armor is highly decorated with bright paints, animal skins, and dyed feathers. You are trained to use your armor to its best advantage, and you distract and misdirect your opponents with its flurry of decorations and movement. Fighter bonus feat
Armor Proficiency (heavy)You are proficient with heavy armor (Splint mail, Banded mail, Half-plate, full plate).  
Armor Proficiency (light)You are proficient with light armor (padded, leather, studded leather, chain shirt).   
Armor Proficiency (medium)You are proficient with medium armor (hide, scale mail, chainmail, breastplate).  
Armor SkinYour skin becomes like armor.  
Armor SpecializationThrough long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. Fighter bonus feat
Armor of ScalesYou imbue a target with the protection of a dragon's hide.  
Art Of FascinationYou claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world.1st lvl only 
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.  
Artful CommanderYour troops are skilled at using unusual combat maneuvers.  
Artisan CraftsmanYour craftsmanship is unique, impriniting every item you create with your signatire style.  
Artist (OA)see Cultured Courtier.1st lvl only 
ArtistYour people are renowned for their skill at story and song.1st lvl only 
Ascetic HunterYou have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly.  
Ascetic KnightYou belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.  
Ascetic MageYou practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.  
Ascetic RogueYou have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly.  
Ascetic StalkerYou have practiced a secret technique that combine your considerable talents in unarmed combat with a greater understanding of your inner ki. Fighter bonus feat
AshboundYou have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.   
Assemble the HordeYou are beloved by the people, and the commonfolk seek out your leadership.  
Assume Supernatural AbilityYou learn to use a supernatural ability of an assumed form.  
Astral Cord WhipYou can use your astral cord as a weapon.  
Astral FireYou have learned to take volatile astral ectoplasm and ignite it with elemental fire to create intense, lingering fire effects.  
Astral TrackingYou can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect.  
AthleticYou're physically fit and adept at outdoor sports.  
Atlan's MarkEvery inch of your skin is covered in an elaborate tattoo, a ritualistic marker of your status as chosen of the Underworld.  
Attention To DetailYou are descended from Akodo's advisor Ikoma - a historian, judge, and storyteller.1st lvl only 
Attune GemYou can magically imbue gems to hold a spell until triggered.  
Attune Magic WeaponThrough your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities.   
Audacious AttemptYou are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths. You share that ancestor's incredible audacity.1st lvl only 
Augment ConstructionYour astral constructs are better than normal.  
Augment HealingAdd +2 points per spell level to the amount of damage healed by any Conjuration <Healing> spell that you cast.  
Augment SummoningYour summoned creatures are better than normal.  
Augmented AlchemyYou can create alchemical items and substances that are much more powerful than normal.   
Aura of BraveryYour courage is so significant that even your allies benefit from it. Fighter bonus feat
Aura of Life EnergyYou can produce a blast of energy that wreaks havoc on undead.  
Auspicious MarkingGoliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.  
Automatic Quicken SpellYou can cast any of your lesser spells with a moments thought.  
Automatic Silent SpellYou can cast any of your lesser spells silently  
Automatic Still SpellYou can cast any of your lesser spells without gestures.  
AutonomousYou have a knack for psionic self-sufficiency.  
Avoid Critical HitYou sometimes avoid the most damaging blows.  
Awaken Frightful PresenceYou gain frightful presence.  
Awaken Spell ResistanceYou gain spell resistance.  
Awesome BlowThe creature can choose to deliver blows that send its smaller opponents flying like bowling pins.  
Awesome SmiteThrough a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.  
AxeshieldYou know how to defend yourself with a battleaxe. Fighter bonus feat
AxespikeYou have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.  
AxethrowerYou have learned how to hurl heavy weapons to deadly effect.1st lvl only 
Axiomatic BloodlineYou are descended from a native of a lawful plane. The most common members of this bloodline are the spawns of devils, who sow their seed in the Material Plane as part of far reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants.
Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible.
Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape.
  
Axiomatic HeritageYou are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes.  
Axiomatic Strike (Epic)Your attacks deal incredible damage to chaotic creatures.  
Axiomatic StrikeYou can turn your fist into an instrument of law.  
AzerbloodYou are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.  
Azure EnmityYou can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes.  
Azure TalentThe soul energy of incarnum increases your mental capacity.  
Azure TouchYou can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue.  
Azure ToughnessYou can use incarnum to boost your physical vigor.  
Azure TurningYou can blast undead with incarnum-purified positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona.  
Azure Wild ShapeYou can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a flash of blue light bursts from the natural weapon that delivered the strike.  
Backstabbing TraitorYou are descended from an infamous traitor. You are adept at seizing the right moment to act.1st lvl only 
BackstabYou can strike quickly when your opponent's back is turned. Fighter bonus feat
Badge of BondageYour experiences as a slave have made you more resistant to torture and mental manipulation.  
Baleful MoanYour hollow cry strikes fear into the hearts of the living.  
Ballista ProficiencyYou have trained in ballista operation. Fighter bonus feat
Bane MagicYour spells deal extra damage to a particular type of creature.  
Bane Of EnemiesYour attacks deal great damage to your favored enemies.  
Bane Of The UncleanA creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.  
Bane of DecayYou channel your purifying abilities into your weapon.  
Barbed StingerYour stinger is unusually difficult to dislodge.  
Bareback SoulYou're skilled at riding bareback.  
BashYou can move faster than normal.  
BatriderYou are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.  
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.  
Battle CasterBuilding on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.  
Battle CastingYou have a knack for staying out of harm's way when casting spells.  
Battle DancerYou strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. Fighter bonus feat
Battle DanceYou are so graceful and nimble in combat that you gain bonuses to Reflex saving throws, attack rolls, and Armor Class.  
Battle Hardened (Ra)Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.  
Battle HardenedYou can fight multiple opponents and cause them to get into each other's way.  
Battle JumpYou know how to launch a devastating attack from above by dropping onto your opponent.  
Battle WeaverSome spell weavers train themselves to make use or an extra pair of hands  
Battlecaster DefenseYou have mastered techniques for taking full advantage of spells in melee while remaining unharmed.  
Battlecaster OffenseYou cunningly mix melee combat and spellcasting to increase the potency of both.  
Battlefield InspirationYou inspire courage in your allies.  
BattlewiseYou are a military genius.  
Beady EyesYou have narrow beady eyes that do not catch the light as well as they should.  
Bear FangYou have mastered the fierce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye.  
Beast CompanionYou can befriend a beast.  
Beast ShapeYou call upon the power of your beast totem to physically change your form.   
Beast StrikeYour martial training makes full use of your natural weapons in unarmed combat. Fighter bonus feat
Beast TotemIn the druidic custom of your people, you have claimed a kind of magical beast as your totem - a patron, protector, and source of strength.   
Beast Wild ShapeYou can wild shape into beast form  
Beasthide EliteYour shifter trait improves.   
BeastlyYou have more in common with beasts than you do with your own race.  
Beauty's BountyYou rely on your charm and physical good looks to keep you safe from harm1st lvl only 
Beckon the FrozenCreatures you summon are infused with cold energy and have the cold subtype.  
Bend SpellCover does little to reduce the effectiveness of your spells.  
Bestial ChargeYou have learned to take complete advantage of the animal forms you can assume.  
Bestial HideYour skin is thicker, scalier, or furrier than normal.  
Bestial InstinctYou prefer to meet your foes so close that you can smell their blood.  
Betrayal Of The Spirit LinkedA being of pure malice and darkness seduced you into the ultimate treachery: you murdered your own familiar. Now a twisted, undead mockery walks in its place.  
Better Lucky Than GoodYou can succeed where others would surely fail.  
Bind ElementalYou can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.   
Bind VestigeYou know how to make pacts with otherworldly spirits called vestiges.  
Bioelectrical SurgeYou can channel electrical energy directly into your opponents nervous system. This effect not only causes physical damage but also disrupts the target's coordination.  
Bite of SteelYou have mastered fighting with a sai in your off-hand to counter other two-weapon fighters.  
Black Dragon LineageYou have attuned yourself to your black dragon ancestry and can poison foes with your touch.   
Black Lore of MoilYour study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.  
Black Panda Mastery IIYou have mastered the deeper secrets of the Black Panda martial arts style. You have now perfected the art of the debilitating strike.  
Black Panda Mastery IYou have mastered the initial secrets of the Black Panda martial arts style - a soft form emphasizing movement and stunning attacks. At this level of mastery, you learn the secret of aiming your blows against vital areas.  
Blackmoorian RhymesYou've decoded the eldritch secrets of the ancient Rhymers of Blackmoor.  
Blackwater InvocationYou can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses.  
Blade Of ForceYou can surround a weapon with a short-lived aura of force.  
Bladeproof SkinYour skin has a degree of protection from even the sharpest edge.  
Blasphemous UtteranceStrange whispers and dreadful images sometimes inspire you. They grant your bardic music a terrifying power.  
Blazing BerserkerWhen you enter your rage, your body becomes infused with fire.  
Blessed By Tem-Et-NuTem-Et-Nu has marked you as having an important destiny in her temple.  
Blessed of OspremYou possess amazing swimming skills  
Blessed of the Seven SistersAs a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor.  
Blessing of MerrshaulkYou were hatched from an egg mottled with a pattern resembling the Slumbering God himself. Because of this auspicious marking, you are especially adept with the innate magics that Merrshaulk has granted to his servitors.  
Blind-fightYou know how to fight in melee without being able to see your foes.  
Blind RageYour ability to distinguish between friend and foe is limited once you enter a rage.  
Blinding SpeedYou can trigger short bursts of great speed.  
Blinding StrikeYou know special attacks for temporarily blinding a foe or degrading a gaze attack. Fighter bonus feat
BlindsenseYou can sense creatures that you cannot see.  
Blindsight 5-foot RadiusYou sense opponents in the darkness.  
BlindsightYour senses are as keen as the bat's.  
Blistering SpellYour fire spells sear the flesh from your enemies' bones, leaving them wracked with pain.  
Block ArrowYou can block incoming arrows with your shield. Fighter bonus feat
Blood-Spiked ChargerYou throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. Fighter bonus feat
Blood ArtisanYou are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Bloodswords and other evil magic items used by the armies of Iuchiban. You have mastered the method of creating a certain kind of magic item.1st lvl only 
Blood Calls To BloodExploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears.  
Blood Of The WarlordYou can influence a large number of orcs.  
Blood SorcererYou are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng.1st lvl only 
Blood War ConscriptYour evil brand indicates your rank in the armies of the Blood War and infuses you with fury.  
Blood of KordYou're distantly related to the Suel god Kord, who often takes a mortal woman as his lover. While Kord's immediate off-spring develop a host of powers and abilities, the effects upon your blood are much more subtle.  
Blooded (FR)You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.1st lvl only 
BloodedYou know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard.  
Bloodline of FireYou are descended from the efreet who ruled Calimshan long ago. The blood of these fire spirits runs thick in your veins.1st lvl only 
BloodlineYou gain a bloodline, bloodline strength score, derivation, and a blood ability.  
Bloodsoaked IntimidateYour bloody and vicious approach to combat makes you a fearsome foe.  
BloodthirstyAfter a daylong ritual involving you and at least six others, one of whom must be a necromancer, you gain mastery of the blood.  
BlowhardYou can blow targets over with your breath.  
Blue Dragon LineageYou have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning.   
Blue Mountain Mastery IIYou have mastered the deeper secrets of the Blue Mountain martial arts style. You can now move with blinding speed.  
Blue Mountain Mastery IYou have mastered the initial secrets of the Blue Mountain martial arts style - a hard form emphasizing leaps, kicks, and blows with the hands. This level of mastery grants you the ability to leap into battle.  
Boar's FerocityYou can continue fighting even at the brink of death.  
Body AwarenessYour deep focus grants you a measure of control over your body.  
Body FuelYou can expand your power point total at the expense of your health.  
Body PouchYou can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.  
Bolster PowerYou infuse additional evil energy into an undead creature, making it more difficult for clerics, paladins, and other good creatures to turn.  
Bolster ResistanceUndead you raise or create are more resistant to turning than normal.  
Bonded FamiliarYou enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.  
BondedActing as one mind in two bodies, you and your pet enjoy a nearly perfect symmetry in battle, making it very easy for you to keep your opponents off balance. Handle Animal 5 ranks, trained pet. Fighter bonus feat
Bonus BreathYou can use your breath weapon one more time per day than you normally could.  
Bonus DomainYou have access to one additional domain of spells.  
Bonus EssentiaYou are better able to harness your personal store of incarnum.  
Book SmartYou've read books on a variety of subjects, and have a knack for cross-referencing the information quickly in your mind.  
Boost ConstructYour astral constructs have more abilities.  
Boost Spell-like AbilityOne of the creatures's spell-like abilities is harder to resist than it would otherwise be.  
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistance to magic.  
Border WatchYour experience watching the horizon for enemy troop movements has made you a better soldier.  
Born Duelistsee Twin Sword Style.1st lvl only 
Born FlyerYou can fly as though born to do it.  
Born FollowerYou excel when directed by a natural leader.1st lvl only 
Born In The SaddleYou are comfortable and focused when on a mount.  
Born Of The Three ThundersYou have learned to marry the power of lightning and thunder in your electricity and sonic spells.  
Born Under a Crescent MoonYou were born under the crescent moon. The seer moon allows you to ore easliy see and understand other and their emotional states.  
Born Under a Gibbous MoonYou were born under the gibbous moon. The emotional moon allows you to more easily manipulate others with emotion and to calm animals.  
Born Under a High SunYou were born while the sun was high in the sky and display gifts associated with it - such as an undeniable presence and strong fortitude.1st lvl only 
Born Under a Rising SunYou were born at dawn and display gifts associated with it - such as a hopeful spirit and a strong will.1st lvl only 
Born Under a Setting SunYou were born as dusk and display gifts associated with it - such as wisdom and a love of learning.1st lvl only 
Born Under the Full MoonYou were born under the full moon. The empowered moon allows you to more easily force your will upon other characters and magical devices.  
Born Under the Half MoonYou were born under the half moon. The balanced moon allows you to more easily balance your body and mind and avoid conflict.  
Born Under the New MoonYou were born under the new moon. The invisible moon allows you to more easily hide your actions and your true form from others.  
Borne AloftYou can channel the magic of the winds to briefly grant you flight.  
Bounding AssaultYou can move and attack with superior speed and power.  
Bow FeintYou can mislead an opponent in combat from a distance. Fighter bonus feat
BowslingerYou can ready ranged weapons surprisingly quickly. Fighter bonus feat
Braced for ChargeWhen receiving a charge, you know how to strike where it truly hurts.  
BrachiationYou can swing through trees like a monkey.  
BrashYou move about without careful consideration of foes.  
Brass Dragon LineageYou have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease.   
BravadoYou are rash in combat, refusing to show weakness by falling back from your enemies' blows.  
BrawlerYou naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons.1st lvl only 
Brawling CommanderThe troops under your command are especially effective at unarmed combat.  
Breadth of KnowledgeYour time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.  
Breath ControlYou enjoy an almost legendary ability to master the air in your lungs.  
Breathing LinkYou can allow a person adjacent to you to breathe water.  
Brew PotionYou can create potions, which carry spells within themselves. See the DUNGEON MASTER'S Guide for rules on potions.  
Bright SigilYou have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.  
Brilliant Mind-bladeYour mind-blade is a brilliant energy weapon.  
Broken Fist Mastery IIYou have mastered the deeper secrets of the Broken Fist martial arts style. You know how to knock opponents to the ground.  
Broken Fist Mastery IYou have mastered the initial secrets of the Broken Fist martial arts style - a hard/soft form emphasizing movement, knockdowns, and fast strikes. At this level of mastery, you become adept at knocking opponents off their feet.  
Broken One's SacrificeYour dedication to Ilmater's philosophy has given you the power to take attacks directed at others.  
Bronze Dragon LineageYou have tapped into your bronze dragon blood and can channel arcane energy to repel foes.   
Bronze Solaris MemberYou have divine ancestry, granting you membership in the Order of the Bronze Solaris.1st lvl only 
Brutal StrikeYou can hatter foes senseless with your mace, morningstar, quarterstaff, or flail. Few victims are willing to stand toe-to-toe with a warrior known for knocking his foes witless with a single strike. Fighter bonus feat
Brutal ThrowYou have learned how to hurl weapons to deadly effect. Fighter bonus feat
Bull BlastThe concussive power of your Harden Energy effects is so strong that it drives opponents back.  
BullheadedThe stubbornness and determination of your kind are legendary. You are exceptionally headstrong and difficult to sway from your course.1st lvl only 
BullyPeople are afraid to say bad things about you.  
Bulwark Of DefenseYour defensive stance bonuses increase.  
Burning FocusYou channel your frustration into magical power.  
Burning LinkYou can harm creatures possessing a mystical connection to your opponent.  
Burning RageYour rage stokes the flames of your body's heat.  
Burrow FriendYour natural rapport with burrowing mammals improves.  
Burrowing PowerYour powers sometimes bypass barriers.  
Calishite ElementalistYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.  
Cannibalize SpellYou are able to convert spell energy from one of your spellcasting classes into psionic energy.  
Canny OpportunistYou have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics. Fighter bonus feat
Captivating MelodyYou can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.  
CaravannerYou are skilled at leading caravans along established trade routes.  
Carmendine MonkYou have learned that study is just as important as insight to finding enlightenment.  
Catfolk PounceYou can rush unaware foes and deliver several attacks before they have a chance to respond.  
Caustic AdaptationLong have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.  
Cautious (Flaw)You are uneasy engaging in behavior that carries a chance of failure.  
CautiousYou are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution oders you susceptible to fear effects.1st lvl only 
Cavalry ChargerFighting from the back of a steed is second nature to you. Fighter bonus feat
Cavalry CommanderYou are especially adept at leading mounted troops in battle.  
CaverThe Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways.  
Celestial Bloodline (FR)Some of your latent celestial abilities have matured.  
Celestial BloodlineOne of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have.
Descendants of devas or archons tend to be very decisive - quick to judge and quick to act. Characters with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. Titan-blooded descendants are usually taller than average for their races, and they usually have boisterous personalities. The most common sources of celestial blood, however, are minor good gods or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not.
Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearn for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial-blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others.
  
Celestial FamiliarAs long as you are able to acquire a new familiar, you may receive a celestial as a familiar.  
Celestial HeritageYou are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes.  
Celestial LightYou gain the ability to produce light.  
Celestial MountYour special mount is a true creature of the heavens.  
Celestial ScionYou are a member of one of the major noble houses of the former Great Kingdom.1st lvl only 
Celestial Sorcerer AuraThe power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura.  
Celestial Sorcerer HeritageYour ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon.  
Celestial Sorcerer LanceYou can channel your arcane energy into a bolt of power that is baneful to evil creatures.  
Celestial Sorcerer LoreThe power of your ancestry grants you access to a variety of new spells.  
Celestial Sorcerer WingsYou channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power.  
Celestial Summoning SpecialistYou can select from a larger number of options when summoning good creatures.  
Centaur TrampleYou have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat.  
CerebremetamagicYou can metamagically enhance your spells with your mind.  
CerebrosisYou have discovered the secret of manipulating and creating interfaces between the sane world and the Far Realm.  
Cerulean FortitudeYou can use incarnum to boost your ability to resist effects that would adversely affect your health.  
Cerulean ReflexesYou can use incarnum to boost your ability to avoid harm.  
Cerulean WillYou can use incarnum to boost your willpower.  
Chain LinkYou can upgrade all recognized power chains in your primary discipline.  
Chain PowerYou can manifest powers that arc to hit other targets in addition to the primary target.  
Chain SpellYou can cast spells that arc to other targets in addition to the primary target.  
Chakram RicochetYou can hurl a chakram so that it strikes two enemies instead of one.  
Chameleon BloodLizardfolk with this feat can slightly shift the color of their scales, aiding them in blending in with dense vegetation.  
Chameleon CraftingYou can craft magic items that can duplicate psionic powers, or psionic items that duplicate magic powers.  
Chameleon HideYou can alter the hue of your scales to match the surrounding terrain.  
Channel ChargeYou can power a charged magic item with your own magical ability.  
Channel LegacyYou can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort.  
Channeled RageYou can focus your rage to counter charms and compulsions.  
Chant Of FortitudeYou can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.  
Chant Of The Long RoadYou can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk.  
Chaos DevotionThe forces of chaos assist you in combat.  
Chaos MusicThe power of chaos improves your bardic music ability. Your performance becomes frenetic and completely discordant. Something about it speaks to some forgotten aspect of your primal consciousness.  
Chaos RageThe power of chaos improves your rage ability. While raging, your muscles shudder with uncontrolled energy as the spirit of chaos pushes you past your natural physical extremes.  
Chaotic MindThe turbulence of your thoughts prevents others from gaining insight into your actions.  
Chaotic RageYour rage is particularly damaging to lawful creatures.  
Chaotic Spell RecallA few choice spells never stray far from your mind.  
Character ReadingYou are unnaturally perceptive of others.  
Chariot ArcheryYou are skilled at using ranged weapons from a chariot.  
Chariot ChargeYou are skilled at charging with your chariot.  
Chariot CombatYou are skilled in chariot combat.  
Chariot SideswipeYou are skilled at using your chariot's scythe blades against foes.  
Chariot TrampleYou are trained in using your chariot to knock down opponents.  
Chariotteer CommanderYou are especially skilled at leading war vehicles into battle.  
CharlatanYou're adept at fooling people. You know how to tell them just what they want to hear.  
Charm ImmunityYou are immune to charm effects.  
Charm ResistanceYou can resist charm effects better than you otherwise could.  
Charmed LifeFortune smiles on you, making you inordinately lucky.  
CharmerYou know how to strengthen the lure of your enchantments.  
Charming the ArrowYou have a gift with ranged weapons. The force of your personality enables you to "convince" them to fly straight and true. Fighter bonus feat
CharmingYou are particularly convincing when attempting to command targets of your mind-affecting spells.  
Charnel MiasmaYour close connection to death magic causes others to find your company unpleasant.  
Cheetah Tribe SprintYou have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.  
Cheetah's SpeedYou can run with the speed of the cheetah.  
Child of WinterYou are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.   
Chink In The ArmorYou are an expert at slipping a weapon between armor plates or into seams.  
Chivalrous CourtesyYou despise raising your hand against creatures of the opposite gender.  
Choke HoldYou have learned the correct way to apply pressure to render an opponent unconscious.  
Chondathan MissionaryYour training has emphasized spells that help you spread the word of your faith.  
Chord Of DistractionYou can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent.  
Chosen Weapon SpecializationYou deal more damage than normal when wielding your deity's chosen weapon.  
Chosen of IborighuYour skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities.  
ChronicleYou can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate.  
Circle KickYou kick multiple opponents with the same attack action.  
Circle MagicYou know how to use be your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.  
Circle MasterYou have mastered the technique of the master's wheel and can focus on multiple opponents at once. Fighter bonus feat
Circle StudentYou have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. Fighter bonus feat
City Slicker (flaw)Although interested in the natural world, you suffer from a lack of experience in the wilds.  
City SlickerYou are very familiar with city life and the inner workings of your hometown.1st lvl only 
Clan PrestigeYour actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.  
Clap Of ThunderYou can deliver a thunderous roar with a touch.  
Class ChampionSuperior renown brings two elite members of your class to serve you.  
ClaustrophobiaYou are uncomfortable in enclosed spaces.  
Clawed SpellThe hazy image of saurian claws forms around your hands when you cast touch spells, dealing damage in addition to the spell's normal effects.  
Claws Of The BeastYour hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks.  
CleaveYou can follow through with powerful blows.  
Clever WrestlingYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.  
Cliffwalk EliteYour shifter trait improves.   
Climb Like An ApeYou can improve your climbing ability.  
Clinging BreathYour breath weapon clings to creatures and continues to affect them in the round after you breathe.  
Cloak DanceYou are skilled at using optical tricks to make yourself seem to be where you are not.  
Cloak Of The ObyrithThe chaos of the Abyss suffuses your being, as it does the ancient obyriths.  
Cloak of ShadowsYou can draw the light out of your immediate surroundings.  
Close-Quarter DefenseYou are unusually effective at defending your space. Fighter bonus feat
Close-Quarters FightingYou are skilled at fighting at very close range and in evading grappling attempts.  
Close CohortYour cohort is almost your equal.  
Closed MindYour mind is better able to resist psionics than normal.  
Cloudy ConjurationYour conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.  
Clutch Of EarthYou briefly increase the earth's pull on the target creature.  
Cobalt ChargeYou can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue.  
Cobalt CriticalYou can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.  
Cobalt ExpertiseBy channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.  
Cobalt PowerBy channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.  
Cobalt PrecisionYou can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.  
Cobalt RageYou can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.  
Cobra HeadYou can extend the skin of your neck into a cobra hood.  
Code of ArmsTrained to only kill other armed warriors, you hesitate when attacking unarmed opponents.  
Cold-BloodedYou were raised in the arctic and cannot tolerate heat.  
Cold EnduranceEither because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.  
Cold FocusYour cold spells are more potent than normal.  
Cold Spell SpecializationYou do additional damage with cold spells.  
Collegiate WizardYou have undergone extensive training in a formal school for wizards.1st lvl only 
Colossal Wild ShapeYou can wild shape into animals of Colossal size.  
Combat AcrobatYour acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. Fighter bonus feat
Combat ArcheryYou can fire a bow in melee safely  
Combat AwarenessWhen you maintain your combat focus, you have, a uncanny ability to sense the ebb and flow of your opponents vitality. As you attain greater mastery of this fighting style you learn to sense a foe's presence even with your eyes closed. Fighter bonus feat
Combat BruteYou employ strength and leverage to great effect in battle. Fighter bonus feat
Combat CastingYou are adept at casting spells in combat.  
Combat CharmYour charm spells are equally effective in combat and noncombat situations.  
Combat Cloak ExpertYou are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise. Fighter bonus feat
Combat DefenseThe state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. Fighter bonus feat
Combat EngineerYou can pinpoint weaknesses in materials, helping you destroy them. Fighter bonus feat
Combat ExpertiseYou are trained at using your combat skill for defense as well as offense Fighter bonus feat
Combat FamiliarYour familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack.  
Combat FocusThe way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental roughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. Fighter bonus feat
Combat InsightYour keen intellect allows you to place melee attacks where they will inflict the most damage.  
Combat IntuitionYour keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. Fighter bonus feat
Combat ManifestationYou are adept at manifesting powers in combat.  
Combat PanacheYour glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others. Fighter bonus feat
Combat ReflexesYou can respond quickly and repeatedly to opponents who let their defenses down.  
Combat StabilityWhen you maintain your combat focus, you become difficult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. Fighter bonus feat
Combat StrikeYour intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter throragh your foe's defenses. Fighter bonus feat
Combat TacticianYou excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe.  
Combat VigorWhen you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow. Fighter bonus feat
Combined EmpathyYou can combine your wild empathy ability from different classes.  
Cometary CollisionYou are a thunderbolt of destruction on the battlefield. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. Fighter bonus feat
Comforting MadnessYou have learned to live with the chaos of your own mind, and no mortal magic can match the disturbing visions of Xoriat.  
CommanderYou are a natural leader, capable of instilling bravery and tenacity in others. On the battlefield, your followers stand and fight while lesser warriors flee in terror.  
CommandingThe targets of your compulsion spells find them difficult to resist.  
CommunicatorYou possess a magical understanding of the essence of language.  
Companion Guard StyleYou've been trained in the combat style of the gray elven Companion Guard of Celene. Fighter bonus feat
Companion SpellbondYou form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.  
Compelling MadnessYour tormented psyche weakens your willpower, but you are able to project maddening visions upon your victims to lower their resistance to your mental powers.  
Complementary InsightYou get more out of having skills that work well together.  
Concussion AttackYour attacks can damage your opponent's ability to think clearly.  
Concussive BlastYour skill with manipulating hard, or force, energy allows you to add physical force to spells and powers instead of converting existing energy to force.  
ConductivityYou have crude control over electricity effects near you.  
Confound The Big FolkYou excel when battling foes bigger than you are.  
Conjunctive MindYou have discovered the dark and dangerous side of the mind that is buried deep within the subconscious.  
Consecrate Spell-like AbilityYou can channel holy power into your spell-like abilities.  
Consecrate Spell TriggerYou can channel holy power through a spell trigger item, such as a wand or staff.  
Consecrate SpellYou can imbue your spells with the raw energy of good.  
Construct FamiliarYour familiar is a construct rather than a living being.  
Contagious ParalysisYour paralyzing attack is contagious.  
Control VisageYour ghost body is shaped as if you were alive and armed, and you can control what your ghost body appears to wear.  
Controlled ImmolationIf you catch on fire, the flames don't hurt you.  
Controlled RespirationYou can stay out of water longer than you otherwise could.  
Cool HeadYou are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers.1st lvl only 
Cool HeadYour mental acuity serves you better than most.  
Cooperative SpellYou can cast spells to greater effect in conjunction with the same spell cast by another individual.  
Coordinated ShotYou are extraordinarily talented at making ranged attacks past your allies. Fighter bonus feat
Coordinated StrikeYou and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.  
Copper Dragon LineageYou have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility.   
Cormanthyran Moon MagicYou have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.  
CoronaBy channeling positive energy you can blast your foes with holy light.  
Corpse MalevolenceYou can possess and animate dead bodies.  
CorpsecrafterUndead you raise or create are tougher than normal.  
Corrupt ArcanaYou can prepare and cast corrupt spells.  
Corrupt Arcane StudiesYou have dabbled in strange magic that has increased your power but adversely affected your mind.  
Corrupt Spell-like AbilityOne of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.  
Corrupt Spell FocusAll spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal.  
Corrupt SpellYou can transform one of your spells into a thing of evil due to a deal you make with an evil power.  
Corrupt SummoningYour summoned creatures become twisted and evil.  
Corrupted Wild ShapeYou have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability.  
Corrupting TouchYour touch can damage creatures.  
CosmopolitanYou've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk.1st lvl only 
Cougar's VisionYou can see in the dark like a car.  
Countenance of the MageYou use ancient magical secrets to control your appearance.  
Courageous RallyYou can rally demoralized foes with your bardic music.  
Courteous MagocracyYou were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods.  
Cover Your TracksYou are good at masking your route, making it difficult for others to track you.  
CowardIn dangerous circumstances, you are likely to run away.  
Craft Aboleth GlyphAn aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.  
Craft Alchemical ItemYou are capable of creating alchemical items and substances.  
Craft Cognizance CrystalYou can create psionic cognizance crystals that store power points.  
Craft ConstructThe creature can create golems and other magic automatons that obey its orders.  
Craft Contingent SpellYou know how to attach semipermanent spells to a creature and set them to activate under certain conditions.  
Craft Crystal WeaponYou can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.  
Craft DorjeYou can create slender crystal wands called dorjes than manifest powers when charges are expended.  
Craft DrilbuYou can create a drilbu, which is a long shaft of crystal that can manifest powers when charges are expended.  
Craft Epic Magic Arms And ArmorYou can craft magic arms and armor of epic power.  
Craft Epic RodYou can craft magic rods of epic power.  
Craft Epic StaffYou can craft magic staffs of epic power.  
Craft Epic Wondrous ItemYou can craft wondrous items of epic power.  
Craft Magic Arms And ArmorYou can create magic weapons, armor and shields.  
Craft Masterpiece PerformanceYou can create a work of art so great that those who perform it can reap greater benefits than normal.  
Craft Masterwork ArmorYou are trained in the creation of fine armor and shields.  
Craft Masterwork Ranged WeaponYou are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows, and arrows.  
Craft Masterwork WeaponYou are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears.  
Craft PsicrownYou can create psicrowns, which have multiple psionic effects.  
Craft Psionic Arms And ArmorYou can create psionic weapons, armor, and shields.  
Craft Psionic ConstructYou can create golems and other psion automatons that obey your orders.  
Craft Psionic SealA creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.  
Craft RodYou can create magic rods, which have varied magical effects.  
Craft Rune CircleYou can create rune circles, stationary magic items that hold a variety of spells and effects.  
Craft ScepterYou know the ancient Netherese secret of creating magic scepters - devices that can contain much more powerful spells than a magic wand can.  
Craft Skull TalismanYou can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112, Frostburn).  
Craft StaffYou can create magic staffs, which have multiple magical effects.  
Craft TalismanYou can create magic fetishes, single-use magic items that hold spells until triggered  
Craft Universal ItemYou can create universal psionic items, such as a third eye or a psychoactive skin.  
Craft WandYou can create wands, which cast spells (see the DUNGEON MASTER'S Guide for rules on wands).  
Craft Wondrous ItemYou can create miscellaneous magic items, such as crystal balls and flying carpets.  
CravenLike most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.  
Create InfusionYou store a divine spell within a specially prepared herb(see Chapter 3 for details on infusions).  
Create Moving PortalYou can create a portal that has a moving origin point.  
Create PortalYou have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerûn is riddled with portals.  
Create Psionic SealA creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.  
Crescent MoonYou have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from as grasp with a single graceful motion while using your two weapons together.  
Crossbow SniperYou are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. Fighter bonus feat
Crowd TacticsYou are adept at moving through and fighting in crowds.  
Crushing HugYou can crush the mightiest of opponents in a grapple.  
Crushing StrikeYou wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.  
CrushLike a dragon, you can hurl your body onto opponents to deal tremendous damage.  
Cryptic PsychologyDuring your indoctrination into the Legion, the psychic surgery used to change your alignment and purge your memories altered your psyche. As a result, spells designed to affect a creature's mind sometimes fail to work on you.  
Cultured CourtierYou claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. You are skilled in the arts of diplomacy as well as the fine arts.1st lvl only 
Cumbrous DodgeYou have a chance to dodge attacks that hit you, but at a cost.  
Cumbrous FortitudeYou have a greater chance than normal to resist attacks against your vitality, but at a cost.  
Cumbrous ReflexesYou have a greater chance to resist attacks against your agility, but at a cost.  
Cumbrous WillYou have a greater chance to resist attacks against your willpower, but at a cost.  
Cunning EvasionWhen an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.  
Cunning SidestepYou have a better than normal chance to avoid being bull rushed or tripped.  
Cunning WitYou have mastered the art of witty repartee.  
Curative LegacyYour item's legacy ability is so linked with your aura that it restores your health each time it is activated.  
CuriousYou are easily distracted by the sights and sounds around you.  
Curling Wave StrikeMimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. Fighter bonus feat
Customize DomainYou open up one of your domains to new sources of magical power.  
Cuthburt's SmiteYou can smite chaotic creatures as well as evil ones.  
CutpurseYou are able to pick the pockets of your melee opponents.  
Dallah Thaun's LuckYou can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you.  
Damage MasteryYou are efficient at dealing damage with a particular type of weapon.  
Damage ReductionYou can shrug off some damage from attacks.  
Dampen SpellFrom the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist.  
Dancing BladeYou have an energetic fighting style modeled after traditional Salkirian dancing.  
Danger SenseYou are one twitchy individual.  
Daredevil AthleteYou are capable of pulling off amazing stunts.  
Daring OutlawYou combine grace and stealth to deadly effect.  
Daring WarriorYou combine agility and extraordinary combat prowess to great effect. Fighter bonus feat
Dark BloodIt is said that the Umbra devours all that it touches, and you are caught in its web. Your efforts have brought you power - but the Umbra has its hooks in your soul. Your emotions are slipping away and when you die the Umbra will claim the last vestiges of your soul.  
Dark SpeechYou learn a smattering of the language of truly dark power.  
Darkness AdaptationLiving in a land that experiences prolonged periods of darkness, you possess superior sight.  
DarkstalkerYou have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.  
DashYou can move faster than normal.  
Daunting PresenceYou are skilled at inducing fear in your opponents. Fighter bonus feat
DauntlessYou can stand up to greater punishment than most and still keep on going.1st lvl only 
Daylight AdaptationYou have accustomed yourself to the painful sunlight of the surface world.1st lvl only 
Dazzling EnergyYour facility with energy is such that enemies are shaken by your prowess.  
Dazzling IllusionCasting illusions causes the air about you to be filled with flashing colors that dazzle your foes.  
Dazzling StrikeYour attack reflects light into your opponent's face, leaving him with watering eyes and cringing from the light.  
Dderwydd Chymdeithas InitiateYou have been trained in the ancient druidic tradition of the Dderwydd Chymdeithas, and are a member of the general body of the Society.  
Dead EyeYour precision with ranged weapons translates into more telling strikes than you wou;d normally make. Fighter bonus feat
Deadeye ShotYou carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. Fighter bonus feat
Deadly ChillUndead you raise or create deal more damage than normal.  
Deadly ConcussionYour shattering rhythms pass through armor to rattle your opponent's bones.  
Deadly DefenseYou are at your most dangerous when forced to protect yourself. Fighter bonus feat
Deadly PoisonYour poison attack deals more damage than normal.  
Deadly PrecisionYou empty your mind of all distracting emotion, becoming an instrument of deadly precision.  
Deadly SpittleYou can use your spit attack against multiple opponents.  
Deafening BlowYou know just where to strike an enemy to deafen him for a short time. Fighter bonus feat
Deafening SongYour bardic music deafens those nearby  
Deafening StrikeYour stealthy attack leaves your foe's head ringing.  
Death BlowYou waste no time in dealing with downed foes.  
Death CurseBy carving or scribing runes of death and destruction on a skeleton or zombie before animation, you infuse it with an unstable mote of necromantic energy. When the resulting undead creature is destroyed, this energy is unleashed in a small explosion.  
Death DevotionThe power of death imbues your weapon with exceptional might.  
Death FrenzyWhen an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury.  
Death MasterFoes are especially afraid of your critical hits.  
Death Of EnemiesYou can instantly slay your favored enemies with a single strike.  
Debilitating SpellBy calling upon the taint within, you add a malign power to your offensive spells.  
Debilitating StrikeBy calling upon the taint within, you add a malign power to your melee attacks.  
Deceitful AppearancesYou can fool others into thinking you are defenseless.  
DeceitfulYou have a knack for disguising the truth.  
Deceptive DodgeYou can assume a defensive posture that allows you to redirect melee attacks made against you. Fighter bonus feat
Dedicated NuisanceThrough a combination of taunts, weapon displays, and feints you can distract your opponents in combat. Fighter bonus feat
Deep BreatherYou can hold your breath much longer than normal.  
Deep DenizenYou are adapted to a subterranean environment.  
Deep ImpactYou can strike your foe with a melee weapon as if making a touch attack.  
Deep PoisoningYour sneak attacks with poison are more potent.  
Deep VisionYour mental focus helps you see farther with darkvision.  
Deepening DarknessYour inherent ability to create darkness is more powerful than normal.  
DeepseerYou see exceptionally well underground.  
DeepspawnThe abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman.  
Defender of the HomelandYou have sworn a sacred oath to protect your country from evil  
Defending SpiritYour watchful spirit helps keep you safe in combat.  
Defense Against the SupernaturalYour in-depth knowledge of supernatural forces grants you greater ability to resist their effects.  
Defense of the RighteousThe gods look upon your efforts with great interest. Wherever you go, they are certain to defend you. Rather than hoard such power, your selflessness provides your friends and allies with this divine blessing.  
Defensive ArcheryYou can avoid attacks of opportunity when making ranged attacks while threatened. Fighter bonus feat
Defensive ClimberYou can climb without dropping your guard.  
Defensive ExpertYou excel at fighting while entrenched.  
Defensive MagicIn times of grave danger, you scavenge your spells for immediate protection.  
Defensive Metered FootYou can recite an exacting poem in your htad, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit.  
Defensive OpportunistYou patiently parry and avoid your opponent's blows while waiting for just the right opening. Fighter bonus feat
Defensive ShellThe psionic entity living in your mind enables you to better resist attacks.  
Defensive StrikeYou can turn a strong defense into a powerful offense. Fighter bonus feat
Defensive SweepYou sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. Fighter bonus feat
Defensive ThrowYou can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.  
DefilerYou can power your spells using energy stolen from plants around you.  
Deflect ArrowsYou can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. Fighter bonus feat
Deflect EnergyYou can deflect energy attacks back at their originators.  
Deflective ArmorYour armor shields you from touch attacks as well as regular blows.  
Deformity (Skin)Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.  
Deformity (Tall)Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.  
Deformity (Teeth)By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.  
Deformity (Tongue)Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.  
Deformity (clawed hands)Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.  
Deformity (eyes)The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.  
Deformity (face)Because of intentional self-mutilation, the character has a hideous face.  
Deformity (gaunt)Through intentional starvation and macabre operations, the character is grossly underweight. He has a skeletal appearance, and his weight is now half normal for creatures of his kind.  
Deformity (obese)Through intentional gorging and general gluttony the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind.  
Deft FistIt's rumored the greatest masters can strike down enemies who cower behind stone walls.  
Deft HandsYou have exceptional manual dexterity  
Deft OpportunistYou are prepared for the unexpected.  
Deft StrikeYou can place attacks at weak points in your opponent's defenses.  
Delay PotionYou can drink a potion and postpone its effects.  
Delay PowerYou can manifest powers that go off up to 5 rounds later.  
Delay SpellYou can cast spells that take effect after a short delay of your choosing.  
Demon MasteryYou are particularly skilled at summoning demons and convincing them to serve you.  
Demonic ConduitYour evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets.  
Demonic SkinYour skin has rough, scaly patches that enhance your natural armor.  
Demonic Sneak AttackYou know exactly how to twist the blade to get the most out of your sneak attacks.  
Demonsworn KnightA scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos. Fighter bonus feat
Denouncement of EnergyYou weaken your foe's resistance to an energy type by warping his personal truename.  
Denouncement of Focused AggressionYou can mask allies by warping your foe's truename.  
Denouncement of Garbled WordsYou warp a creature's truename to alter his perception.  
Denouncement of the Stalwart ShieldYou can weaken an opponent's spell resistance by warping his truename.  
Denouncement of the Unleashed SpellYou can shield allies from your foe by warping his truename.  
Denouncement of the Untouchable FormBy warping its truename, you can make your foe easier to harm.  
Desecrated AnimationYour animations are especially resistant to turning attempts.  
Desert DwellerYou are adapted to a desert environment.  
Desert FighterYou know how to make the most of terrain-inspired advantages when fighting in a desert.  
DesertbornYou were raised in the deep desert and understand its ways.  
Destruction DevotionYour attacks weaken your opponents' defenses.