
Feats
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| (Creature Type) Trainer | You are skilled at training a particular type of creature | ||
| Aberrant Dragonmark | Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. | ||
| Aberration Banemagic | You can cast spells that do additional damage to aberrations. | ||
| Aberration Blood | One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way. | ||
| Aberration Wild Shape | Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. | ||
| Ability Enhancer | Your helpful transmutation spells aid you more than normal. | ||
| Ability Focus | Choose one of your special attacks. This attack becomes more potent than normal. | ||
| Abjurative Potency | You cast more effective protective spells. | ||
| Able Learner | You have a great aptitude for learning. | 1st lvl only | |
| Able Sniper | You are accomplished at remaining unseen when you're sniping with a ranged weapon. | ||
| Abrasive | You are difficult and demanding in conversation, which tends to oppress those around you. | 1st lvl only | |
| Absent-Minded | You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings. | 1st lvl only | |
| Abyss-Bound Soul | You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life. | ||
| Accelerate Metamagic | You can apply a selected metamagic feat to your spells more quickly than normal. | ||
| Accurate Jaunt | You have an instinctive sense of interplanar travel. | ||
| Acheron Flurry | You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat. | ||
| Acidic Splatter | You can channel magical energy into orbs of acid. | ||
| Acrobatic Skirmisher, Improved | Your exceptional training and dedication has expanded your ability to skirmish while avoiding the enemy's blows, allowing you to deal potentially crippling damage while tumbling around your foes. | ||
| Acrobatic Skirmisher | You can skirmish while performing daring acts of acrobatics. | ||
| Acrobatic Strike | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike. | Fighter bonus feat | |
| Acrobatic | You have excellent body awareness and coordination. | ||
| Action Boost | You have the ability to alter your luck drastically in dire circumstances. | ||
| Action Surge | By spending 2 action points, you can perform an additional action in a round. | ||
| Active Shield Defense | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. | Fighter bonus feat | |
| Adamantine Body | At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. | 1st lvl only | |
| Adamantine Mind Blade | Your mind blade is as strong and sharp as adamantine. | ||
| Adaptable Flanker | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defense. | Fighter bonus feat | |
| Additional Favored Class | You are more adept at combining different talents than most members of your race. | ||
| Additional Magic Item Space | You can wear more magic items. | ||
| Adroit Flyby Attack | You can make flyby attacks and get out of reach quickly. | ||
| Advanced Binding | Your construct cannot go berserk. | ||
| Advanced Construction | You can choose special abilities for your construct from an extended list. | ||
| Advantageous Avoidance | You have a knack for ducking at just the right moment. | ||
| Adventurous Explorer | You are descended from an adventurous explorer. You are quick to take action and react quickly to changing conditions in combat. | ||
| Aerial Reflexes | Your aerial agility allow you to avoid dangerous effects while airborne. | ||
| Aerial Superiority | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | ||
| Aftersight | You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible. | ||
| Aggressive Mind | The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy. | ||
| Aggressive | You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid. | 1st lvl only | |
| Agile Athlete | You rely on your agility to perform athletic feats, rather than brute strength. | ||
| Agile Riposte | You have learned to strike when your opponent is most vulnerable - at the same instant he or she strikes at you. | Fighter bonus feat | |
| Agile Shield Fighter | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. | Fighter bonus feat | |
| Agile Tyrant | A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes. | ||
| Agile | You are particularly flexible and poised. | ||
| Agitated Causticity | Your ability to agitate acidic substances results in especially caustic versions of spells and powers that have the acid descriptor. | ||
| Agony Touch | Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score. | ||
| Aid Giver | You can aid all of your allies to a much greater effect. | ||
| Air Bloodline | One of your ancestors was a creature of elemental air. Beings associated with this element come in almost endless variety, and your characteristics might vary with the type of elemental creature from which you are descended. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair. | 1st lvl only | |
| Air Devotion | You can defend yourself with the power of air. | ||
| Air Heritage | You are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace. | ||
| Airy Gallop | You can run wherever your rider wishes - whether there's ground beneath you or not! | ||
| Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously cast a spell. | ||
| Alertness | You have finely tuned senses. | ||
| Align Mind Blade | Your mind blade overcomes one form of alignment-based damage reduction. | ||
| Aligned Attack | Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage. | ||
| Aligned Devotion | Your healing powers are only effective for those whose alignment closely matches yours. | ||
| Aligned Theurgy | You can combine different sources of power when using spells that contain the same alignment descriptions (chaotic, evil, good, or lawful) | ||
| Allied Defense | You are good at protecting nearby allies. | ||
| Alluring | Others have an inexplicable urge to believe your every word. | ||
| Ally Of The Ki-Rin | Your family claims a special connection (not actual descent) to the ki-rin that saved the city of Hai Sheng (now known as Kirin, in the Hungtse province) from the Ivory Plague. You are exceptionally resistant to disease as a result. | ||
| Alter Appearance | You may change your physical appearance. | ||
| Altered State | You gain the ability to perform a vision quest. | ||
| Alternative Source Spell | You can prepare any of your spells as either divine or arcane. | ||
| Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | ||
| Anarchic Bloodline | You are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair. | 1st lvl only | |
| Anarchic Heritage | You are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes. | ||
| Ancestor | All members of your race consider you a distant, but revered, relative. | ||
| Ancestral Knowledge | You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms. | ||
| Ancestral Relic | You own an ancestral heirloom and can invest it with increasing power. | ||
| Ancestral Spirit | You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need. | ||
| Anchoring Blow | You can keep a creature from leaving the area via a teleport or plane shift effect, as per the dimensional anchor spell. | ||
| Animal Affinity (Bloodline) | Each of the old gods was associated with a totem animal. Depending on your bloodline, you can affect particular animals with this bloodline ability. The totems are as follows: Anduiras (lion), Azrai (snake), Basaia (eagle), Brenna (cat), Masela (dolphin), Reynir (wolf), and Vorynn (owl). This affinity extends to related animals. Thus, Anduiras affinity for lions extends to all large, predatory cats, while Masela's affinity is for water mammals like dolphins, whales, and seals. | ||
| Animal Affinity | You are good with animals. | ||
| Animal Control | You can channel the power of nature to gain mastery over animal creatures. | ||
| Animal Defiance | You can channel the power of nature to drive off animals. | ||
| Animal Devotion | You enhance your own abilities with the characteristics of animals. | ||
| Animal Friends | Your ability to speak with animals has allowed you to befriend an animal as a permanent ally. | ||
| Animal Friend | Animals respond favorably to the aura of goodness that exudes from you. | ||
| Animation Mastery | Your animations are exceptionally powerful | ||
| Ankheg Tribe Ambush | You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt. | ||
| Antagonist | The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end. | ||
| Antipsionic Magic | Your spells are more potent when used against psionic characters and creatures. | ||
| Anvil of Thunder | You have mastered the style of fighting with hammer and axe at the same rime, and have learned to deal thunderous blows with this unique pairing of weapons. | ||
| Appraise Magic Value | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | ||
| Apprentice | A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. This feat must be taken at 1st level. Once you start gaining experience, your methods of learning are already to ingrained for you to be able to gain the benefits of a mentor-apprentice relationship. | 1st lvl only | |
| Aquatic Breath | Your reservoir of magic allows you to breathe normally even underwater. | ||
| Aquatic Fey Bloodline | Your ancestry contains an aquatic fey creature. The characteristics you display might depend in part on the kind of aquatic fey heritage you have. Characters with aquatic fey bloodlines vary in appearance, but are almost always strikingly beautiful. Those descended from water nymphs typically have pointed ears, and nonelves often confuse them with elves. Descendants of sirines tend to be wistful, and - like their fey parent - often have a slight yellow or green tinge to their skin and silvery or light-green hair. Fossergrim-blooded characters are usually male, have light hair and striking blue eyes, and exude a rugged masculinity. Those descended from kelpies vary in appearance greatly but almost universally possess evil hearts filled with darkness. While not exactly fey, many believe selkies descended from fey creatures. Characters with selkie blood typically have light gray, blond, or deep red hair, and often have slightly webbed hands and feet. Sorcerers with aquatic fey blood have a natural aptitude for casting enchantment spells (particularly those of the charm and mind-affecting descriptors), transmutation spells (as many aquatic fey are known for their ability to shapechange), and water spells. | ||
| Aquatic Shot | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. | Fighter bonus feat | |
| Aquatic Spellcasting | You know how to cast spells that work equally well in or out of water. | ||
| Arachnid Rider | You are trained in the art of employing spiders as steeds. | ||
| Arcane Accompaniment | You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. | ||
| Arcane Consumption | You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. | ||
| Arcane Conundrum | You are unable to use your inborn magical abilities. | ||
| Arcane Defense | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. | ||
| Arcane Disciple | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells. | ||
| Arcane Fatigue | Conjuring magical energies is especially draining for you. | ||
| Arcane Flourish | You use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth. | ||
| Arcane Focus Item | You can craft a unique signature staff or other item that serves as a focus for your magic. | ||
| Arcane Focus | Through concentration and preparation your mind can hold special magical energy. | ||
| Arcane Insight | By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting. | ||
| Arcane Kinship | Creatures with a similar ancestry sense your kinship, and they react to you more positively. | ||
| Arcane Manipulation | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will. | ||
| Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | ||
| Arcane Parasites | Thousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast. | ||
| Arcane Performer | You depend upon your performance ability to aid in the casting of spells. | ||
| Arcane Preparation | You can prepare an arcane spell ahead of time, just as a wizard does. | ||
| Arcane Schooling | In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard. | 1st lvl only | |
| Arcane Shorthand | You discovered a shorthand method for recording spells in spellbooks. | ||
| Arcane Strike | You can channel arcane energy into your melee attacks. | ||
| Arcane Thesis | You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery. | ||
| Arcane Toughness | You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. | ||
| Arcane Transfiguration | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | ||
| Arcane Watchfulness | You enter a state of hyper-awareness that brings the tiniest details to your attention. | ||
| Archivist of Nature | In addition to your studies of the darkness, you have spent time studying giants and fey. | ||
| Arctic Adaptation | You have adapted to the snowbound environment of the arctic reaches of Faerûn. | ||
| Arctic Priest | You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas. | ||
| Area Attack | You can wield improvised weapons to attack several spaces at once. | ||
| Armed Deflection | You can deflect arrows or other ranged weapons with your melee weapon. | ||
| Armor Dance | Maztican armor is highly decorated with bright paints, animal skins, and dyed feathers. You are trained to use your armor to its best advantage, and you distract and misdirect your opponents with its flurry of decorations and movement. | Fighter bonus feat | |
| Armor Proficiency (heavy) | You are proficient with heavy armor (Splint mail, Banded mail, Half-plate, full plate). | ||
| Armor Proficiency (light) | You are proficient with light armor (padded, leather, studded leather, chain shirt). | ||
| Armor Proficiency (medium) | You are proficient with medium armor (hide, scale mail, chainmail, breastplate). | ||
| Armor Skin | Your skin becomes like armor. | ||
| Armor Specialization | Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. | Fighter bonus feat | |
| Armor of Scales | You imbue a target with the protection of a dragon's hide. | ||
| Art Of Fascination | You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. | 1st lvl only | |
| Arterial Strike | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | ||
| Artful Commander | Your troops are skilled at using unusual combat maneuvers. | ||
| Artisan Craftsman | Your craftsmanship is unique, impriniting every item you create with your signatire style. | ||
| Artist (OA) | see Cultured Courtier. | 1st lvl only | |
| Artist | Your people are renowned for their skill at story and song. | 1st lvl only | |
| Ascetic Hunter | You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly. | ||
| Ascetic Knight | You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole. | ||
| Ascetic Mage | You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. | ||
| Ascetic Rogue | You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly. | ||
| Ascetic Stalker | You have practiced a secret technique that combine your considerable talents in unarmed combat with a greater understanding of your inner ki. | Fighter bonus feat | |
| Ashbound | You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act. | ||
| Assemble the Horde | You are beloved by the people, and the commonfolk seek out your leadership. | ||
| Assume Supernatural Ability | You learn to use a supernatural ability of an assumed form. | ||
| Astral Cord Whip | You can use your astral cord as a weapon. | ||
| Astral Fire | You have learned to take volatile astral ectoplasm and ignite it with elemental fire to create intense, lingering fire effects. | ||
| Astral Tracking | You can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect. | ||
| Athletic | You're physically fit and adept at outdoor sports. | ||
| Atlan's Mark | Every inch of your skin is covered in an elaborate tattoo, a ritualistic marker of your status as chosen of the Underworld. | ||
| Attention To Detail | You are descended from Akodo's advisor Ikoma - a historian, judge, and storyteller. | 1st lvl only | |
| Attune Gem | You can magically imbue gems to hold a spell until triggered. | ||
| Attune Magic Weapon | Through your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities. | ||
| Audacious Attempt | You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths. You share that ancestor's incredible audacity. | 1st lvl only | |
| Augment Construction | Your astral constructs are better than normal. | ||
| Augment Healing | Add +2 points per spell level to the amount of damage healed by any Conjuration <Healing> spell that you cast. | ||
| Augment Summoning | Your summoned creatures are better than normal. | ||
| Augmented Alchemy | You can create alchemical items and substances that are much more powerful than normal. | ||
| Aura of Bravery | Your courage is so significant that even your allies benefit from it. | Fighter bonus feat | |
| Aura of Life Energy | You can produce a blast of energy that wreaks havoc on undead. | ||
| Auspicious Marking | Goliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms. | ||
| Automatic Quicken Spell | You can cast any of your lesser spells with a moments thought. | ||
| Automatic Silent Spell | You can cast any of your lesser spells silently | ||
| Automatic Still Spell | You can cast any of your lesser spells without gestures. | ||
| Autonomous | You have a knack for psionic self-sufficiency. | ||
| Avoid Critical Hit | You sometimes avoid the most damaging blows. | ||
| Awaken Frightful Presence | You gain frightful presence. | ||
| Awaken Spell Resistance | You gain spell resistance. | ||
| Awesome Blow | The creature can choose to deliver blows that send its smaller opponents flying like bowling pins. | ||
| Awesome Smite | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | ||
| Axeshield | You know how to defend yourself with a battleaxe. | Fighter bonus feat | |
| Axespike | You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form. | ||
| Axethrower | You have learned how to hurl heavy weapons to deadly effect. | 1st lvl only | |
| Axiomatic Bloodline | You are descended from a native of a lawful plane. The most common members of this bloodline are the spawns of devils, who sow their seed in the Material Plane as part of far reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants. Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible. Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape. | ||
| Axiomatic Heritage | You are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes. | ||
| Axiomatic Strike (Epic) | Your attacks deal incredible damage to chaotic creatures. | ||
| Axiomatic Strike | You can turn your fist into an instrument of law. | ||
| Azerblood | You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins. | ||
| Azure Enmity | You can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes. | ||
| Azure Talent | The soul energy of incarnum increases your mental capacity. | ||
| Azure Touch | You can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue. | ||
| Azure Toughness | You can use incarnum to boost your physical vigor. | ||
| Azure Turning | You can blast undead with incarnum-purified positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona. | ||
| Azure Wild Shape | You can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a flash of blue light bursts from the natural weapon that delivered the strike. | ||
| Backstabbing Traitor | You are descended from an infamous traitor. You are adept at seizing the right moment to act. | 1st lvl only | |
| Backstab | You can strike quickly when your opponent's back is turned. | Fighter bonus feat | |
| Badge of Bondage | Your experiences as a slave have made you more resistant to torture and mental manipulation. | ||
| Baleful Moan | Your hollow cry strikes fear into the hearts of the living. | ||
| Ballista Proficiency | You have trained in ballista operation. | Fighter bonus feat | |
| Bane Magic | Your spells deal extra damage to a particular type of creature. | ||
| Bane Of Enemies | Your attacks deal great damage to your favored enemies. | ||
| Bane Of The Unclean | A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them. | ||
| Bane of Decay | You channel your purifying abilities into your weapon. | ||
| Barbed Stinger | Your stinger is unusually difficult to dislodge. | ||
| Bareback Soul | You're skilled at riding bareback. | ||
| Bash | You can move faster than normal. | ||
| Batrider | You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills. | ||
| Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | ||
| Battle Caster | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. | ||
| Battle Casting | You have a knack for staying out of harm's way when casting spells. | ||
| Battle Dancer | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. | Fighter bonus feat | |
| Battle Dance | You are so graceful and nimble in combat that you gain bonuses to Reflex saving throws, attack rolls, and Armor Class. | ||
| Battle Hardened (Ra) | Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle. | ||
| Battle Hardened | You can fight multiple opponents and cause them to get into each other's way. | ||
| Battle Jump | You know how to launch a devastating attack from above by dropping onto your opponent. | ||
| Battle Weaver | Some spell weavers train themselves to make use or an extra pair of hands | ||
| Battlecaster Defense | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | ||
| Battlecaster Offense | You cunningly mix melee combat and spellcasting to increase the potency of both. | ||
| Battlefield Inspiration | You inspire courage in your allies. | ||
| Battlewise | You are a military genius. | ||
| Beady Eyes | You have narrow beady eyes that do not catch the light as well as they should. | ||
| Bear Fang | You have mastered the fierce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye. | ||
| Beast Companion | You can befriend a beast. | ||
| Beast Shape | You call upon the power of your beast totem to physically change your form. | ||
| Beast Strike | Your martial training makes full use of your natural weapons in unarmed combat. | Fighter bonus feat | |
| Beast Totem | In the druidic custom of your people, you have claimed a kind of magical beast as your totem - a patron, protector, and source of strength. | ||
| Beast Wild Shape | You can wild shape into beast form | ||
| Beasthide Elite | Your shifter trait improves. | ||
| Beastly | You have more in common with beasts than you do with your own race. | ||
| Beauty's Bounty | You rely on your charm and physical good looks to keep you safe from harm | 1st lvl only | |
| Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | ||
| Bend Spell | Cover does little to reduce the effectiveness of your spells. | ||
| Bestial Charge | You have learned to take complete advantage of the animal forms you can assume. | ||
| Bestial Hide | Your skin is thicker, scalier, or furrier than normal. | ||
| Bestial Instinct | You prefer to meet your foes so close that you can smell their blood. | ||
| Betrayal Of The Spirit Linked | A being of pure malice and darkness seduced you into the ultimate treachery: you murdered your own familiar. Now a twisted, undead mockery walks in its place. | ||
| Better Lucky Than Good | You can succeed where others would surely fail. | ||
| Bind Elemental | You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. | ||
| Bind Vestige | You know how to make pacts with otherworldly spirits called vestiges. | ||
| Bioelectrical Surge | You can channel electrical energy directly into your opponents nervous system. This effect not only causes physical damage but also disrupts the target's coordination. | ||
| Bite of Steel | You have mastered fighting with a sai in your off-hand to counter other two-weapon fighters. | ||
| Black Dragon Lineage | You have attuned yourself to your black dragon ancestry and can poison foes with your touch. | ||
| Black Lore of Moil | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. | ||
| Black Panda Mastery II | You have mastered the deeper secrets of the Black Panda martial arts style. You have now perfected the art of the debilitating strike. | ||
| Black Panda Mastery I | You have mastered the initial secrets of the Black Panda martial arts style - a soft form emphasizing movement and stunning attacks. At this level of mastery, you learn the secret of aiming your blows against vital areas. | ||
| Blackmoorian Rhymes | You've decoded the eldritch secrets of the ancient Rhymers of Blackmoor. | ||
| Blackwater Invocation | You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses. | ||
| Blade Of Force | You can surround a weapon with a short-lived aura of force. | ||
| Bladeproof Skin | Your skin has a degree of protection from even the sharpest edge. | ||
| Blasphemous Utterance | Strange whispers and dreadful images sometimes inspire you. They grant your bardic music a terrifying power. | ||
| Blazing Berserker | When you enter your rage, your body becomes infused with fire. | ||
| Blessed By Tem-Et-Nu | Tem-Et-Nu has marked you as having an important destiny in her temple. | ||
| Blessed of Osprem | You possess amazing swimming skills | ||
| Blessed of the Seven Sisters | As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor. | ||
| Blessing of Merrshaulk | You were hatched from an egg mottled with a pattern resembling the Slumbering God himself. Because of this auspicious marking, you are especially adept with the innate magics that Merrshaulk has granted to his servitors. | ||
| Blind-fight | You know how to fight in melee without being able to see your foes. | ||
| Blind Rage | Your ability to distinguish between friend and foe is limited once you enter a rage. | ||
| Blinding Speed | You can trigger short bursts of great speed. | ||
| Blinding Strike | You know special attacks for temporarily blinding a foe or degrading a gaze attack. | Fighter bonus feat | |
| Blindsense | You can sense creatures that you cannot see. | ||
| Blindsight 5-foot Radius | You sense opponents in the darkness. | ||
| Blindsight | Your senses are as keen as the bat's. | ||
| Blistering Spell | Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. | ||
| Block Arrow | You can block incoming arrows with your shield. | Fighter bonus feat | |
| Blood-Spiked Charger | You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. | Fighter bonus feat | |
| Blood Artisan | You are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Bloodswords and other evil magic items used by the armies of Iuchiban. You have mastered the method of creating a certain kind of magic item. | 1st lvl only | |
| Blood Calls To Blood | Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears. | ||
| Blood Of The Warlord | You can influence a large number of orcs. | ||
| Blood Sorcerer | You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng. | 1st lvl only | |
| Blood War Conscript | Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury. | ||
| Blood of Kord | You're distantly related to the Suel god Kord, who often takes a mortal woman as his lover. While Kord's immediate off-spring develop a host of powers and abilities, the effects upon your blood are much more subtle. | ||
| Blooded (FR) | You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. | 1st lvl only | |
| Blooded | You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. | ||
| Bloodline of Fire | You are descended from the efreet who ruled Calimshan long ago. The blood of these fire spirits runs thick in your veins. | 1st lvl only | |
| Bloodline | You gain a bloodline, bloodline strength score, derivation, and a blood ability. | ||
| Bloodsoaked Intimidate | Your bloody and vicious approach to combat makes you a fearsome foe. | ||
| Bloodthirsty | After a daylong ritual involving you and at least six others, one of whom must be a necromancer, you gain mastery of the blood. | ||
| Blowhard | You can blow targets over with your breath. | ||
| Blue Dragon Lineage | You have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning. | ||
| Blue Mountain Mastery II | You have mastered the deeper secrets of the Blue Mountain martial arts style. You can now move with blinding speed. | ||
| Blue Mountain Mastery I | You have mastered the initial secrets of the Blue Mountain martial arts style - a hard form emphasizing leaps, kicks, and blows with the hands. This level of mastery grants you the ability to leap into battle. | ||
| Boar's Ferocity | You can continue fighting even at the brink of death. | ||
| Body Awareness | Your deep focus grants you a measure of control over your body. | ||
| Body Fuel | You can expand your power point total at the expense of your health. | ||
| Body Pouch | You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures. | ||
| Bolster Power | You infuse additional evil energy into an undead creature, making it more difficult for clerics, paladins, and other good creatures to turn. | ||
| Bolster Resistance | Undead you raise or create are more resistant to turning than normal. | ||
| Bonded Familiar | You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. | ||
| Bonded | Acting as one mind in two bodies, you and your pet enjoy a nearly perfect symmetry in battle, making it very easy for you to keep your opponents off balance. Handle Animal 5 ranks, trained pet. | Fighter bonus feat | |
| Bonus Breath | You can use your breath weapon one more time per day than you normally could. | ||
| Bonus Domain | You have access to one additional domain of spells. | ||
| Bonus Essentia | You are better able to harness your personal store of incarnum. | ||
| Book Smart | You've read books on a variety of subjects, and have a knack for cross-referencing the information quickly in your mind. | ||
| Boost Construct | Your astral constructs have more abilities. | ||
| Boost Spell-like Ability | One of the creatures's spell-like abilities is harder to resist than it would otherwise be. | ||
| Boost Spell Resistance | By making a deal with an evil power, the character makes himself even more resistance to magic. | ||
| Border Watch | Your experience watching the horizon for enemy troop movements has made you a better soldier. | ||
| Born Duelist | see Twin Sword Style. | 1st lvl only | |
| Born Flyer | You can fly as though born to do it. | ||
| Born Follower | You excel when directed by a natural leader. | 1st lvl only | |
| Born In The Saddle | You are comfortable and focused when on a mount. | ||
| Born Of The Three Thunders | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | ||
| Born Under a Crescent Moon | You were born under the crescent moon. The seer moon allows you to ore easliy see and understand other and their emotional states. | ||
| Born Under a Gibbous Moon | You were born under the gibbous moon. The emotional moon allows you to more easily manipulate others with emotion and to calm animals. | ||
| Born Under a High Sun | You were born while the sun was high in the sky and display gifts associated with it - such as an undeniable presence and strong fortitude. | 1st lvl only | |
| Born Under a Rising Sun | You were born at dawn and display gifts associated with it - such as a hopeful spirit and a strong will. | 1st lvl only | |
| Born Under a Setting Sun | You were born as dusk and display gifts associated with it - such as wisdom and a love of learning. | 1st lvl only | |
| Born Under the Full Moon | You were born under the full moon. The empowered moon allows you to more easily force your will upon other characters and magical devices. | ||
| Born Under the Half Moon | You were born under the half moon. The balanced moon allows you to more easily balance your body and mind and avoid conflict. | ||
| Born Under the New Moon | You were born under the new moon. The invisible moon allows you to more easily hide your actions and your true form from others. | ||
| Borne Aloft | You can channel the magic of the winds to briefly grant you flight. | ||
| Bounding Assault | You can move and attack with superior speed and power. | ||
| Bow Feint | You can mislead an opponent in combat from a distance. | Fighter bonus feat | |
| Bowslinger | You can ready ranged weapons surprisingly quickly. | Fighter bonus feat | |
| Braced for Charge | When receiving a charge, you know how to strike where it truly hurts. | ||
| Brachiation | You can swing through trees like a monkey. | ||
| Brash | You move about without careful consideration of foes. | ||
| Brass Dragon Lineage | You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease. | ||
| Bravado | You are rash in combat, refusing to show weakness by falling back from your enemies' blows. | ||
| Brawler | You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons. | 1st lvl only | |
| Brawling Commander | The troops under your command are especially effective at unarmed combat. | ||
| Breadth of Knowledge | Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts. | ||
| Breath Control | You enjoy an almost legendary ability to master the air in your lungs. | ||
| Breathing Link | You can allow a person adjacent to you to breathe water. | ||
| Brew Potion | You can create potions, which carry spells within themselves. See the DUNGEON MASTER'S Guide for rules on potions. | ||
| Bright Sigil | You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head. | ||
| Brilliant Mind-blade | Your mind-blade is a brilliant energy weapon. | ||
| Broken Fist Mastery II | You have mastered the deeper secrets of the Broken Fist martial arts style. You know how to knock opponents to the ground. | ||
| Broken Fist Mastery I | You have mastered the initial secrets of the Broken Fist martial arts style - a hard/soft form emphasizing movement, knockdowns, and fast strikes. At this level of mastery, you become adept at knocking opponents off their feet. | ||
| Broken One's Sacrifice | Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others. | ||
| Bronze Dragon Lineage | You have tapped into your bronze dragon blood and can channel arcane energy to repel foes. | ||
| Bronze Solaris Member | You have divine ancestry, granting you membership in the Order of the Bronze Solaris. | 1st lvl only | |
| Brutal Strike | You can hatter foes senseless with your mace, morningstar, quarterstaff, or flail. Few victims are willing to stand toe-to-toe with a warrior known for knocking his foes witless with a single strike. | Fighter bonus feat | |
| Brutal Throw | You have learned how to hurl weapons to deadly effect. | Fighter bonus feat | |
| Bull Blast | The concussive power of your Harden Energy effects is so strong that it drives opponents back. | ||
| Bullheaded | The stubbornness and determination of your kind are legendary. You are exceptionally headstrong and difficult to sway from your course. | 1st lvl only | |
| Bully | People are afraid to say bad things about you. | ||
| Bulwark Of Defense | Your defensive stance bonuses increase. | ||
| Burning Focus | You channel your frustration into magical power. | ||
| Burning Link | You can harm creatures possessing a mystical connection to your opponent. | ||
| Burning Rage | Your rage stokes the flames of your body's heat. | ||
| Burrow Friend | Your natural rapport with burrowing mammals improves. | ||
| Burrowing Power | Your powers sometimes bypass barriers. | ||
| Calishite Elementalist | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | ||
| Cannibalize Spell | You are able to convert spell energy from one of your spellcasting classes into psionic energy. | ||
| Canny Opportunist | You have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics. | Fighter bonus feat | |
| Captivating Melody | You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. | ||
| Caravanner | You are skilled at leading caravans along established trade routes. | ||
| Carmendine Monk | You have learned that study is just as important as insight to finding enlightenment. | ||
| Catfolk Pounce | You can rush unaware foes and deliver several attacks before they have a chance to respond. | ||
| Caustic Adaptation | Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality. | ||
| Cautious (Flaw) | You are uneasy engaging in behavior that carries a chance of failure. | ||
| Cautious | You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution oders you susceptible to fear effects. | 1st lvl only | |
| Cavalry Charger | Fighting from the back of a steed is second nature to you. | Fighter bonus feat | |
| Cavalry Commander | You are especially adept at leading mounted troops in battle. | ||
| Caver | The Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways. | ||
| Celestial Bloodline (FR) | Some of your latent celestial abilities have matured. | ||
| Celestial Bloodline | One of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have. Descendants of devas or archons tend to be very decisive - quick to judge and quick to act. Characters with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. Titan-blooded descendants are usually taller than average for their races, and they usually have boisterous personalities. The most common sources of celestial blood, however, are minor good gods or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not. Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearn for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial-blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others. | ||
| Celestial Familiar | As long as you are able to acquire a new familiar, you may receive a celestial as a familiar. | ||
| Celestial Heritage | You are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes. | ||
| Celestial Light | You gain the ability to produce light. | ||
| Celestial Mount | Your special mount is a true creature of the heavens. | ||
| Celestial Scion | You are a member of one of the major noble houses of the former Great Kingdom. | 1st lvl only | |
| Celestial Sorcerer Aura | The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura. | ||
| Celestial Sorcerer Heritage | Your ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon. | ||
| Celestial Sorcerer Lance | You can channel your arcane energy into a bolt of power that is baneful to evil creatures. | ||
| Celestial Sorcerer Lore | The power of your ancestry grants you access to a variety of new spells. | ||
| Celestial Sorcerer Wings | You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power. | ||
| Celestial Summoning Specialist | You can select from a larger number of options when summoning good creatures. | ||
| Centaur Trample | You have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat. | ||
| Cerebremetamagic | You can metamagically enhance your spells with your mind. | ||
| Cerebrosis | You have discovered the secret of manipulating and creating interfaces between the sane world and the Far Realm. | ||
| Cerulean Fortitude | You can use incarnum to boost your ability to resist effects that would adversely affect your health. | ||
| Cerulean Reflexes | You can use incarnum to boost your ability to avoid harm. | ||
| Cerulean Will | You can use incarnum to boost your willpower. | ||
| Chain Link | You can upgrade all recognized power chains in your primary discipline. | ||
| Chain Power | You can manifest powers that arc to hit other targets in addition to the primary target. | ||
| Chain Spell | You can cast spells that arc to other targets in addition to the primary target. | ||
| Chakram Ricochet | You can hurl a chakram so that it strikes two enemies instead of one. | ||
| Chameleon Blood | Lizardfolk with this feat can slightly shift the color of their scales, aiding them in blending in with dense vegetation. | ||
| Chameleon Crafting | You can craft magic items that can duplicate psionic powers, or psionic items that duplicate magic powers. | ||
| Chameleon Hide | You can alter the hue of your scales to match the surrounding terrain. | ||
| Channel Charge | You can power a charged magic item with your own magical ability. | ||
| Channel Legacy | You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort. | ||
| Channeled Rage | You can focus your rage to counter charms and compulsions. | ||
| Chant Of Fortitude | You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter. | ||
| Chant Of The Long Road | You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk. | ||
| Chaos Devotion | The forces of chaos assist you in combat. | ||
| Chaos Music | The power of chaos improves your bardic music ability. Your performance becomes frenetic and completely discordant. Something about it speaks to some forgotten aspect of your primal consciousness. | ||
| Chaos Rage | The power of chaos improves your rage ability. While raging, your muscles shudder with uncontrolled energy as the spirit of chaos pushes you past your natural physical extremes. | ||
| Chaotic Mind | The turbulence of your thoughts prevents others from gaining insight into your actions. | ||
| Chaotic Rage | Your rage is particularly damaging to lawful creatures. | ||
| Chaotic Spell Recall | A few choice spells never stray far from your mind. | ||
| Character Reading | You are unnaturally perceptive of others. | ||
| Chariot Archery | You are skilled at using ranged weapons from a chariot. | ||
| Chariot Charge | You are skilled at charging with your chariot. | ||
| Chariot Combat | You are skilled in chariot combat. | ||
| Chariot Sideswipe | You are skilled at using your chariot's scythe blades against foes. | ||
| Chariot Trample | You are trained in using your chariot to knock down opponents. | ||
| Chariotteer Commander | You are especially skilled at leading war vehicles into battle. | ||
| Charlatan | You're adept at fooling people. You know how to tell them just what they want to hear. | ||
| Charm Immunity | You are immune to charm effects. | ||
| Charm Resistance | You can resist charm effects better than you otherwise could. | ||
| Charmed Life | Fortune smiles on you, making you inordinately lucky. | ||
| Charmer | You know how to strengthen the lure of your enchantments. | ||
| Charming the Arrow | You have a gift with ranged weapons. The force of your personality enables you to "convince" them to fly straight and true. | Fighter bonus feat | |
| Charming | You are particularly convincing when attempting to command targets of your mind-affecting spells. | ||
| Charnel Miasma | Your close connection to death magic causes others to find your company unpleasant. | ||
| Cheetah Tribe Sprint | You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live. | ||
| Cheetah's Speed | You can run with the speed of the cheetah. | ||
| Child of Winter | You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. | ||
| Chink In The Armor | You are an expert at slipping a weapon between armor plates or into seams. | ||
| Chivalrous Courtesy | You despise raising your hand against creatures of the opposite gender. | ||
| Choke Hold | You have learned the correct way to apply pressure to render an opponent unconscious. | ||
| Chondathan Missionary | Your training has emphasized spells that help you spread the word of your faith. | ||
| Chord Of Distraction | You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent. | ||
| Chosen Weapon Specialization | You deal more damage than normal when wielding your deity's chosen weapon. | ||
| Chosen of Iborighu | Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities. | ||
| Chronicle | You can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate. | ||
| Circle Kick | You kick multiple opponents with the same attack action. | ||
| Circle Magic | You know how to use be your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith. | ||
| Circle Master | You have mastered the technique of the master's wheel and can focus on multiple opponents at once. | Fighter bonus feat | |
| Circle Student | You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. | Fighter bonus feat | |
| City Slicker (flaw) | Although interested in the natural world, you suffer from a lack of experience in the wilds. | ||
| City Slicker | You are very familiar with city life and the inner workings of your hometown. | 1st lvl only | |
| Clan Prestige | Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan. | ||
| Clap Of Thunder | You can deliver a thunderous roar with a touch. | ||
| Class Champion | Superior renown brings two elite members of your class to serve you. | ||
| Claustrophobia | You are uncomfortable in enclosed spaces. | ||
| Clawed Spell | The hazy image of saurian claws forms around your hands when you cast touch spells, dealing damage in addition to the spell's normal effects. | ||
| Claws Of The Beast | Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks. | ||
| Cleave | You can follow through with powerful blows. | ||
| Clever Wrestling | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | ||
| Cliffwalk Elite | Your shifter trait improves. | ||
| Climb Like An Ape | You can improve your climbing ability. | ||
| Clinging Breath | Your breath weapon clings to creatures and continues to affect them in the round after you breathe. | ||
| Cloak Dance | You are skilled at using optical tricks to make yourself seem to be where you are not. | ||
| Cloak Of The Obyrith | The chaos of the Abyss suffuses your being, as it does the ancient obyriths. | ||
| Cloak of Shadows | You can draw the light out of your immediate surroundings. | ||
| Close-Quarter Defense | You are unusually effective at defending your space. | Fighter bonus feat | |
| Close-Quarters Fighting | You are skilled at fighting at very close range and in evading grappling attempts. | ||
| Close Cohort | Your cohort is almost your equal. | ||
| Closed Mind | Your mind is better able to resist psionics than normal. | ||
| Cloudy Conjuration | Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. | ||
| Clutch Of Earth | You briefly increase the earth's pull on the target creature. | ||
| Cobalt Charge | You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue. | ||
| Cobalt Critical | You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes. | ||
| Cobalt Expertise | By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise. | ||
| Cobalt Power | By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength. | ||
| Cobalt Precision | You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits. | ||
| Cobalt Rage | You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color. | ||
| Cobra Head | You can extend the skin of your neck into a cobra hood. | ||
| Code of Arms | Trained to only kill other armed warriors, you hesitate when attacking unarmed opponents. | ||
| Cold-Blooded | You were raised in the arctic and cannot tolerate heat. | ||
| Cold Endurance | Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | ||
| Cold Focus | Your cold spells are more potent than normal. | ||
| Cold Spell Specialization | You do additional damage with cold spells. | ||
| Collegiate Wizard | You have undergone extensive training in a formal school for wizards. | 1st lvl only | |
| Colossal Wild Shape | You can wild shape into animals of Colossal size. | ||
| Combat Acrobat | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. | Fighter bonus feat | |
| Combat Archery | You can fire a bow in melee safely | ||
| Combat Awareness | When you maintain your combat focus, you have, a uncanny ability to sense the ebb and flow of your opponents vitality. As you attain greater mastery of this fighting style you learn to sense a foe's presence even with your eyes closed. | Fighter bonus feat | |
| Combat Brute | You employ strength and leverage to great effect in battle. | Fighter bonus feat | |
| Combat Casting | You are adept at casting spells in combat. | ||
| Combat Charm | Your charm spells are equally effective in combat and noncombat situations. | ||
| Combat Cloak Expert | You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise. | Fighter bonus feat | |
| Combat Defense | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | Fighter bonus feat | |
| Combat Engineer | You can pinpoint weaknesses in materials, helping you destroy them. | Fighter bonus feat | |
| Combat Expertise | You are trained at using your combat skill for defense as well as offense | Fighter bonus feat | |
| Combat Familiar | Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack. | ||
| Combat Focus | The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental roughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | Fighter bonus feat | |
| Combat Insight | Your keen intellect allows you to place melee attacks where they will inflict the most damage. | ||
| Combat Intuition | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. | Fighter bonus feat | |
| Combat Manifestation | You are adept at manifesting powers in combat. | ||
| Combat Panache | Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others. | Fighter bonus feat | |
| Combat Reflexes | You can respond quickly and repeatedly to opponents who let their defenses down. | ||
| Combat Stability | When you maintain your combat focus, you become difficult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | Fighter bonus feat | |
| Combat Strike | Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter throragh your foe's defenses. | Fighter bonus feat | |
| Combat Tactician | You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe. | ||
| Combat Vigor | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow. | Fighter bonus feat | |
| Combined Empathy | You can combine your wild empathy ability from different classes. | ||
| Cometary Collision | You are a thunderbolt of destruction on the battlefield. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. | Fighter bonus feat | |
| Comforting Madness | You have learned to live with the chaos of your own mind, and no mortal magic can match the disturbing visions of Xoriat. | ||
| Commander | You are a natural leader, capable of instilling bravery and tenacity in others. On the battlefield, your followers stand and fight while lesser warriors flee in terror. | ||
| Commanding | The targets of your compulsion spells find them difficult to resist. | ||
| Communicator | You possess a magical understanding of the essence of language. | ||
| Companion Guard Style | You've been trained in the combat style of the gray elven Companion Guard of Celene. | Fighter bonus feat | |
| Companion Spellbond | You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. | ||
| Compelling Madness | Your tormented psyche weakens your willpower, but you are able to project maddening visions upon your victims to lower their resistance to your mental powers. | ||
| Complementary Insight | You get more out of having skills that work well together. | ||
| Concussion Attack | Your attacks can damage your opponent's ability to think clearly. | ||
| Concussive Blast | Your skill with manipulating hard, or force, energy allows you to add physical force to spells and powers instead of converting existing energy to force. | ||
| Conductivity | You have crude control over electricity effects near you. | ||
| Confound The Big Folk | You excel when battling foes bigger than you are. | ||
| Conjunctive Mind | You have discovered the dark and dangerous side of the mind that is buried deep within the subconscious. | ||
| Consecrate Spell-like Ability | You can channel holy power into your spell-like abilities. | ||
| Consecrate Spell Trigger | You can channel holy power through a spell trigger item, such as a wand or staff. | ||
| Consecrate Spell | You can imbue your spells with the raw energy of good. | ||
| Construct Familiar | Your familiar is a construct rather than a living being. | ||
| Contagious Paralysis | Your paralyzing attack is contagious. | ||
| Control Visage | Your ghost body is shaped as if you were alive and armed, and you can control what your ghost body appears to wear. | ||
| Controlled Immolation | If you catch on fire, the flames don't hurt you. | ||
| Controlled Respiration | You can stay out of water longer than you otherwise could. | ||
| Cool Head | You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers. | 1st lvl only | |
| Cool Head | Your mental acuity serves you better than most. | ||
| Cooperative Spell | You can cast spells to greater effect in conjunction with the same spell cast by another individual. | ||
| Coordinated Shot | You are extraordinarily talented at making ranged attacks past your allies. | Fighter bonus feat | |
| Coordinated Strike | You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat. | ||
| Copper Dragon Lineage | You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility. | ||
| Cormanthyran Moon Magic | You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light. | ||
| Corona | By channeling positive energy you can blast your foes with holy light. | ||
| Corpse Malevolence | You can possess and animate dead bodies. | ||
| Corpsecrafter | Undead you raise or create are tougher than normal. | ||
| Corrupt Arcana | You can prepare and cast corrupt spells. | ||
| Corrupt Arcane Studies | You have dabbled in strange magic that has increased your power but adversely affected your mind. | ||
| Corrupt Spell-like Ability | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | ||
| Corrupt Spell Focus | All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal. | ||
| Corrupt Spell | You can transform one of your spells into a thing of evil due to a deal you make with an evil power. | ||
| Corrupt Summoning | Your summoned creatures become twisted and evil. | ||
| Corrupted Wild Shape | You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability. | ||
| Corrupting Touch | Your touch can damage creatures. | ||
| Cosmopolitan | You've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk. | 1st lvl only | |
| Cougar's Vision | You can see in the dark like a car. | ||
| Countenance of the Mage | You use ancient magical secrets to control your appearance. | ||
| Courageous Rally | You can rally demoralized foes with your bardic music. | ||
| Courteous Magocracy | You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. | ||
| Cover Your Tracks | You are good at masking your route, making it difficult for others to track you. | ||
| Coward | In dangerous circumstances, you are likely to run away. | ||
| Craft Aboleth Glyph | An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. | ||
| Craft Alchemical Item | You are capable of creating alchemical items and substances. | ||
| Craft Cognizance Crystal | You can create psionic cognizance crystals that store power points. | ||
| Craft Construct | The creature can create golems and other magic automatons that obey its orders. | ||
| Craft Contingent Spell | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. | ||
| Craft Crystal Weapon | You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. | ||
| Craft Dorje | You can create slender crystal wands called dorjes than manifest powers when charges are expended. | ||
| Craft Drilbu | You can create a drilbu, which is a long shaft of crystal that can manifest powers when charges are expended. | ||
| Craft Epic Magic Arms And Armor | You can craft magic arms and armor of epic power. | ||
| Craft Epic Rod | You can craft magic rods of epic power. | ||
| Craft Epic Staff | You can craft magic staffs of epic power. | ||
| Craft Epic Wondrous Item | You can craft wondrous items of epic power. | ||
| Craft Magic Arms And Armor | You can create magic weapons, armor and shields. | ||
| Craft Masterpiece Performance | You can create a work of art so great that those who perform it can reap greater benefits than normal. | ||
| Craft Masterwork Armor | You are trained in the creation of fine armor and shields. | ||
| Craft Masterwork Ranged Weapon | You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows, and arrows. | ||
| Craft Masterwork Weapon | You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears. | ||
| Craft Psicrown | You can create psicrowns, which have multiple psionic effects. | ||
| Craft Psionic Arms And Armor | You can create psionic weapons, armor, and shields. | ||
| Craft Psionic Construct | You can create golems and other psion automatons that obey your orders. | ||
| Craft Psionic Seal | A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. | ||
| Craft Rod | You can create magic rods, which have varied magical effects. | ||
| Craft Rune Circle | You can create rune circles, stationary magic items that hold a variety of spells and effects. | ||
| Craft Scepter | You know the ancient Netherese secret of creating magic scepters - devices that can contain much more powerful spells than a magic wand can. | ||
| Craft Skull Talisman | You can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112, Frostburn). | ||
| Craft Staff | You can create magic staffs, which have multiple magical effects. | ||
| Craft Talisman | You can create magic fetishes, single-use magic items that hold spells until triggered | ||
| Craft Universal Item | You can create universal psionic items, such as a third eye or a psychoactive skin. | ||
| Craft Wand | You can create wands, which cast spells (see the DUNGEON MASTER'S Guide for rules on wands). | ||
| Craft Wondrous Item | You can create miscellaneous magic items, such as crystal balls and flying carpets. | ||
| Craven | Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. | ||
| Create Infusion | You store a divine spell within a specially prepared herb(see Chapter 3 for details on infusions). | ||
| Create Moving Portal | You can create a portal that has a moving origin point. | ||
| Create Portal | You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerûn is riddled with portals. | ||
| Create Psionic Seal | A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. | ||
| Crescent Moon | You have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from as grasp with a single graceful motion while using your two weapons together. | ||
| Crossbow Sniper | You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. | Fighter bonus feat | |
| Crowd Tactics | You are adept at moving through and fighting in crowds. | ||
| Crushing Hug | You can crush the mightiest of opponents in a grapple. | ||
| Crushing Strike | You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. | ||
| Crush | Like a dragon, you can hurl your body onto opponents to deal tremendous damage. | ||
| Cryptic Psychology | During your indoctrination into the Legion, the psychic surgery used to change your alignment and purge your memories altered your psyche. As a result, spells designed to affect a creature's mind sometimes fail to work on you. | ||
| Cultured Courtier | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. You are skilled in the arts of diplomacy as well as the fine arts. | 1st lvl only | |
| Cumbrous Dodge | You have a chance to dodge attacks that hit you, but at a cost. | ||
| Cumbrous Fortitude | You have a greater chance than normal to resist attacks against your vitality, but at a cost. | ||
| Cumbrous Reflexes | You have a greater chance to resist attacks against your agility, but at a cost. | ||
| Cumbrous Will | You have a greater chance to resist attacks against your willpower, but at a cost. | ||
| Cunning Evasion | When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. | ||
| Cunning Sidestep | You have a better than normal chance to avoid being bull rushed or tripped. | ||
| Cunning Wit | You have mastered the art of witty repartee. | ||
| Curative Legacy | Your item's legacy ability is so linked with your aura that it restores your health each time it is activated. | ||
| Curious | You are easily distracted by the sights and sounds around you. | ||
| Curling Wave Strike | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | Fighter bonus feat | |
| Customize Domain | You open up one of your domains to new sources of magical power. | ||
| Cuthburt's Smite | You can smite chaotic creatures as well as evil ones. | ||
| Cutpurse | You are able to pick the pockets of your melee opponents. | ||
| Dallah Thaun's Luck | You can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you. | ||
| Damage Mastery | You are efficient at dealing damage with a particular type of weapon. | ||
| Damage Reduction | You can shrug off some damage from attacks. | ||
| Dampen Spell | From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist. | ||
| Dancing Blade | You have an energetic fighting style modeled after traditional Salkirian dancing. | ||
| Danger Sense | You are one twitchy individual. | ||
| Daredevil Athlete | You are capable of pulling off amazing stunts. | ||
| Daring Outlaw | You combine grace and stealth to deadly effect. | ||
| Daring Warrior | You combine agility and extraordinary combat prowess to great effect. | Fighter bonus feat | |
| Dark Blood | It is said that the Umbra devours all that it touches, and you are caught in its web. Your efforts have brought you power - but the Umbra has its hooks in your soul. Your emotions are slipping away and when you die the Umbra will claim the last vestiges of your soul. | ||
| Dark Speech | You learn a smattering of the language of truly dark power. | ||
| Darkness Adaptation | Living in a land that experiences prolonged periods of darkness, you possess superior sight. | ||
| Darkstalker | You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. | ||
| Dash | You can move faster than normal. | ||
| Daunting Presence | You are skilled at inducing fear in your opponents. | Fighter bonus feat | |
| Dauntless | You can stand up to greater punishment than most and still keep on going. | 1st lvl only | |
| Daylight Adaptation | You have accustomed yourself to the painful sunlight of the surface world. | 1st lvl only | |
| Dazzling Energy | Your facility with energy is such that enemies are shaken by your prowess. | ||
| Dazzling Illusion | Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. | ||
| Dazzling Strike | Your attack reflects light into your opponent's face, leaving him with watering eyes and cringing from the light. | ||
| Dderwydd Chymdeithas Initiate | You have been trained in the ancient druidic tradition of the Dderwydd Chymdeithas, and are a member of the general body of the Society. | ||
| Dead Eye | Your precision with ranged weapons translates into more telling strikes than you wou;d normally make. | Fighter bonus feat | |
| Deadeye Shot | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. | Fighter bonus feat | |
| Deadly Chill | Undead you raise or create deal more damage than normal. | ||
| Deadly Concussion | Your shattering rhythms pass through armor to rattle your opponent's bones. | ||
| Deadly Defense | You are at your most dangerous when forced to protect yourself. | Fighter bonus feat | |
| Deadly Poison | Your poison attack deals more damage than normal. | ||
| Deadly Precision | You empty your mind of all distracting emotion, becoming an instrument of deadly precision. | ||
| Deadly Spittle | You can use your spit attack against multiple opponents. | ||
| Deafening Blow | You know just where to strike an enemy to deafen him for a short time. | Fighter bonus feat | |
| Deafening Song | Your bardic music deafens those nearby | ||
| Deafening Strike | Your stealthy attack leaves your foe's head ringing. | ||
| Death Blow | You waste no time in dealing with downed foes. | ||
| Death Curse | By carving or scribing runes of death and destruction on a skeleton or zombie before animation, you infuse it with an unstable mote of necromantic energy. When the resulting undead creature is destroyed, this energy is unleashed in a small explosion. | ||
| Death Devotion | The power of death imbues your weapon with exceptional might. | ||
| Death Frenzy | When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury. | ||
| Death Master | Foes are especially afraid of your critical hits. | ||
| Death Of Enemies | You can instantly slay your favored enemies with a single strike. | ||
| Debilitating Spell | By calling upon the taint within, you add a malign power to your offensive spells. | ||
| Debilitating Strike | By calling upon the taint within, you add a malign power to your melee attacks. | ||
| Deceitful Appearances | You can fool others into thinking you are defenseless. | ||
| Deceitful | You have a knack for disguising the truth. | ||
| Deceptive Dodge | You can assume a defensive posture that allows you to redirect melee attacks made against you. | Fighter bonus feat | |
| Dedicated Nuisance | Through a combination of taunts, weapon displays, and feints you can distract your opponents in combat. | Fighter bonus feat | |
| Deep Breather | You can hold your breath much longer than normal. | ||
| Deep Denizen | You are adapted to a subterranean environment. | ||
| Deep Impact | You can strike your foe with a melee weapon as if making a touch attack. | ||
| Deep Poisoning | Your sneak attacks with poison are more potent. | ||
| Deep Vision | Your mental focus helps you see farther with darkvision. | ||
| Deepening Darkness | Your inherent ability to create darkness is more powerful than normal. | ||
| Deepseer | You see exceptionally well underground. | ||
| Deepspawn | The abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman. | ||
| Defender of the Homeland | You have sworn a sacred oath to protect your country from evil | ||
| Defending Spirit | Your watchful spirit helps keep you safe in combat. | ||
| Defense Against the Supernatural | Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. | ||
| Defense of the Righteous | The gods look upon your efforts with great interest. Wherever you go, they are certain to defend you. Rather than hoard such power, your selflessness provides your friends and allies with this divine blessing. | ||
| Defensive Archery | You can avoid attacks of opportunity when making ranged attacks while threatened. | Fighter bonus feat | |
| Defensive Climber | You can climb without dropping your guard. | ||
| Defensive Expert | You excel at fighting while entrenched. | ||
| Defensive Magic | In times of grave danger, you scavenge your spells for immediate protection. | ||
| Defensive Metered Foot | You can recite an exacting poem in your htad, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit. | ||
| Defensive Opportunist | You patiently parry and avoid your opponent's blows while waiting for just the right opening. | Fighter bonus feat | |
| Defensive Shell | The psionic entity living in your mind enables you to better resist attacks. | ||
| Defensive Strike | You can turn a strong defense into a powerful offense. | Fighter bonus feat | |
| Defensive Sweep | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. | Fighter bonus feat | |
| Defensive Throw | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | ||
| Defiler | You can power your spells using energy stolen from plants around you. | ||
| Deflect Arrows | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Fighter bonus feat | |
| Deflect Energy | You can deflect energy attacks back at their originators. | ||
| Deflective Armor | Your armor shields you from touch attacks as well as regular blows. | ||
| Deformity (Skin) | Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide. | ||
| Deformity (Tall) | Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height. | ||
| Deformity (Teeth) | By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. | ||
| Deformity (Tongue) | Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment. | ||
| Deformity (clawed hands) | Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. | ||
| Deformity (eyes) | The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes. | ||
| Deformity (face) | Because of intentional self-mutilation, the character has a hideous face. | ||
| Deformity (gaunt) | Through intentional starvation and macabre operations, the character is grossly underweight. He has a skeletal appearance, and his weight is now half normal for creatures of his kind. | ||
| Deformity (obese) | Through intentional gorging and general gluttony the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind. | ||
| Deft Fist | It's rumored the greatest masters can strike down enemies who cower behind stone walls. | ||
| Deft Hands | You have exceptional manual dexterity | ||
| Deft Opportunist | You are prepared for the unexpected. | ||
| Deft Strike | You can place attacks at weak points in your opponent's defenses. | ||
| Delay Potion | You can drink a potion and postpone its effects. | ||
| Delay Power | You can manifest powers that go off up to 5 rounds later. | ||
| Delay Spell | You can cast spells that take effect after a short delay of your choosing. | ||
| Demon Mastery | You are particularly skilled at summoning demons and convincing them to serve you. | ||
| Demonic Conduit | Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets. | ||
| Demonic Skin | Your skin has rough, scaly patches that enhance your natural armor. | ||
| Demonic Sneak Attack | You know exactly how to twist the blade to get the most out of your sneak attacks. | ||
| Demonsworn Knight | A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos. | Fighter bonus feat | |
| Denouncement of Energy | You weaken your foe's resistance to an energy type by warping his personal truename. | ||
| Denouncement of Focused Aggression | You can mask allies by warping your foe's truename. | ||
| Denouncement of Garbled Words | You warp a creature's truename to alter his perception. | ||
| Denouncement of the Stalwart Shield | You can weaken an opponent's spell resistance by warping his truename. | ||
| Denouncement of the Unleashed Spell | You can shield allies from your foe by warping his truename. | ||
| Denouncement of the Untouchable Form | By warping its truename, you can make your foe easier to harm. | ||
| Desecrated Animation | Your animations are especially resistant to turning attempts. | ||
| Desert Dweller | You are adapted to a desert environment. | ||
| Desert Fighter | You know how to make the most of terrain-inspired advantages when fighting in a desert. | ||
| Desertborn | You were raised in the deep desert and understand its ways. | ||
| Destruction Devotion | Your attacks weaken your opponents' defenses. | ||